#include "GLDebugDrawer.h" #include "LinearMath/btPoint3.h" #ifdef WIN32 //needed for glut.h #include #endif //think different #if defined(__APPLE__) && !defined (VMDMESA) #include #include #include #else #include #endif #include "BMF_Api.h" #include //printf debugging GLDebugDrawer::GLDebugDrawer() :m_debugMode(0) { } void GLDebugDrawer::drawLine(const btVector3& from,const btVector3& to,const btVector3& color) { // if (m_debugMode > 0) { glBegin(GL_LINES); glColor4f(color.getX(), color.getY(), color.getZ(),1.f); glVertex3d(from.getX(), from.getY(), from.getZ()); glVertex3d(to.getX(), to.getY(), to.getZ()); glEnd(); } } void GLDebugDrawer::drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha) { // if (m_debugMode > 0) { const btVector3 n=cross(b-a,c-a).normalized(); glBegin(GL_TRIANGLES); glColor4f(color.getX(), color.getY(), color.getZ(),alpha); glNormal3d(n.getX(),n.getY(),n.getZ()); glVertex3d(a.getX(),a.getY(),a.getZ()); glVertex3d(b.getX(),b.getY(),b.getZ()); glVertex3d(c.getX(),c.getY(),c.getZ()); glEnd(); } } void GLDebugDrawer::setDebugMode(int debugMode) { m_debugMode = debugMode; } void GLDebugDrawer::draw3dText(const btVector3& location,const char* textString) { glRasterPos3f(location.x(), location.y(), location.z()); BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),textString); } void GLDebugDrawer::reportErrorWarning(const char* warningString) { printf(warningString); } void GLDebugDrawer::drawContactPoint(const btVector3& pointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color) { { btVector3 to=pointOnB+normalOnB*distance; const btVector3&from = pointOnB; glColor4f(color.getX(), color.getY(), color.getZ(),1.f); //glColor4f(0,0,0,1.f); glBegin(GL_LINES); glVertex3d(from.getX(), from.getY(), from.getZ()); glVertex3d(to.getX(), to.getY(), to.getZ()); glEnd(); glRasterPos3f(from.x(), from.y(), from.z()); char buf[12]; sprintf(buf," %d",lifeTime); BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf); } }