#include "LoadMeshFromObj.h" #include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h" #include "../../OpenGLWindow/GLInstanceGraphicsShape.h" #include //fopen #include "Bullet3Common/b3AlignedObjectArray.h" #include #include #include "Wavefront2GLInstanceGraphicsShape.h" GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath) { B3_PROFILE("LoadMeshFromObj"); std::vector shapes; { B3_PROFILE("tinyobj::LoadObj2"); std::string err = tinyobj::LoadObj(shapes, relativeFileName, materialPrefixPath); } { B3_PROFILE("btgCreateGraphicsShapeFromWavefrontObj"); GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes); return gfxShape; } }