#ifndef COORDINATE_FRAME_DEMO_PHYSICS_SETUP_H #define COORDINATE_FRAME_DEMO_PHYSICS_SETUP_H class btRigidBody; class btCollisionShape; class btBroadphaseInterface; class btConstraintSolver; class btCollisionDispatcher; class btDefaultCollisionConfiguration; class btDiscreteDynamicsWorld; class btTransform; class btVector3; class btBoxShape; #include "LinearMath/btVector3.h" #include "LinearMath/btAlignedObjectArray.h" #include "Bullet3AppSupport/CommonRigidBodySetup.h" struct CoordinateFrameDemoPhysicsSetup : public CommonRigidBodySetup { virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge); virtual void debugDraw(); }; #endif //COORDINATE_FRAME_DEMO_PHYSICS_SETUP_H