#include "GpuConvexScene.h" #include "GpuRigidBodyDemo.h" #include "Bullet3Common/b3Quickprof.h" #include "OpenGLWindow/ShapeData.h" #include "OpenGLWindow/GLInstancingRenderer.h" #include "Bullet3Common/b3Quaternion.h" #include "OpenGLWindow/b3gWindowInterface.h" #include "gpu_broadphase/host/b3GpuSapBroadphase.h" #include "../GpuDemoInternalData.h" #include "basic_initialize/b3OpenCLUtils.h" #include "OpenGLWindow/OpenGLInclude.h" #include "OpenGLWindow/GLInstanceRendererInternalData.h" #include "parallel_primitives/host/b3LauncherCL.h" #include "gpu_rigidbody/host/b3GpuRigidBodyPipeline.h" #include "gpu_rigidbody/host/b3GpuNarrowPhase.h" #include "gpu_rigidbody/host/b3Config.h" #include "GpuRigidBodyDemoInternalData.h" #include "../gwenUserInterface.h" #include "Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h" void GpuConvexScene::setupScene(const ConstructionInfo& ci) { int index=0; createStaticEnvironment(ci); index+=createDynamicsObjects(ci); m_data->m_rigidBodyPipeline->writeAllInstancesToGpu(); float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0}; //float camPos[4]={1,12.5,1.5,0}; m_instancingRenderer->setCameraTargetPosition(camPos); m_instancingRenderer->setCameraDistance(40); char msg[1024]; int numInstances = index; sprintf(msg,"Num objects = %d",numInstances); ci.m_gui->setStatusBarMessage(msg,true); } int GpuConvexScene::createDynamicsObjects(const ConstructionInfo& ci) { int strideInBytes = 9*sizeof(float); int numVertices = sizeof(barrel_vertices)/strideInBytes; int numIndices = sizeof(barrel_indices)/sizeof(int); return createDynamicsObjects2(ci,barrel_vertices,numVertices,barrel_indices,numIndices); } int GpuBoxPlaneScene::createDynamicsObjects(const ConstructionInfo& ci) { int strideInBytes = 9*sizeof(float); int numVertices = sizeof(cube_vertices)/strideInBytes; int numIndices = sizeof(cube_indices)/sizeof(int); return createDynamicsObjects2(ci,cube_vertices,numVertices,cube_indices,numIndices); } int GpuConvexScene::createDynamicsObjects2(const ConstructionInfo& ci, const float* vertices, int numVertices, const int* indices, int numIndices) { int strideInBytes = 9*sizeof(float); int shapeId = ci.m_instancingRenderer->registerShape(&vertices[0],numVertices,indices,numIndices); int group=1; int mask=1; int index=0; { b3Vector4 colors[4] = { b3Vector4(1,0,0,1), b3Vector4(0,1,0,1), b3Vector4(0,1,1,1), b3Vector4(1,1,0,1), }; int curColor = 0; float scaling[4] = {1,1,1,1}; int prevBody = -1; int insta = 0; int colIndex = m_data->m_np->registerConvexHullShape(&vertices[0],strideInBytes,numVertices, scaling); //int colIndex = m_data->m_np->registerSphereShape(1); for (int i=0;iregisterGraphicsInstance(shapeId,position,orn,color,scaling); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false); if (prevBody>=0) { b3Point2PointConstraint* p2p = new b3Point2PointConstraint(pid,prevBody,b3Vector3(0,-1.1,0),b3Vector3(0,1.1,0)); // m_data->m_rigidBodyPipeline->addConstraint(p2p);//,false); } prevBody = pid; index++; } } } } return index; } void GpuConvexScene::createStaticEnvironment(const ConstructionInfo& ci) { int strideInBytes = 9*sizeof(float); int numVertices = sizeof(cube_vertices)/strideInBytes; int numIndices = sizeof(cube_indices)/sizeof(int); int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); int group=1; int mask=1; int index=0; { b3Vector4 scaling(400,1,400,1); int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); b3Vector3 position(0,0,0); b3Quaternion orn(0,0,0,1); b3Vector4 color(0,0,1,1); int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false); } } void GpuConvexPlaneScene::createStaticEnvironment(const ConstructionInfo& ci) { int index=0; b3Vector3 normal(0,1,0); float constant=0.f; int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); b3Vector3 position(0,0,0); b3Quaternion orn(0,0,0,1); // b3Quaternion orn(b3Vector3(1,0,0),0.3); b3Vector4 color(0,0,1,1); b3Vector4 scaling(100,0.001,100,1); int strideInBytes = 9*sizeof(float); int numVertices = sizeof(cube_vertices)/strideInBytes; int numIndices = sizeof(cube_indices)/sizeof(int); int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false); }