#ifndef B3_CONSTRAINT4_h #define B3_CONSTRAINT4_h #include "Bullet3Common/b3Vector3.h" B3_ATTRIBUTE_ALIGNED16(struct) b3GpuConstraint4 { B3_DECLARE_ALIGNED_ALLOCATOR(); b3Vector3 m_linear;//normal? b3Vector3 m_worldPos[4]; b3Vector3 m_center; // friction float m_jacCoeffInv[4]; float m_b[4]; float m_appliedRambdaDt[4]; float m_fJacCoeffInv[2]; // friction float m_fAppliedRambdaDt[2]; // friction unsigned int m_bodyA; unsigned int m_bodyB; int m_batchIdx; unsigned int m_paddings; inline void setFrictionCoeff(float value) { m_linear[3] = value; } inline float getFrictionCoeff() const { return m_linear[3]; } }; #endif //B3_CONSTRAINT4_h