#include "b3GpuNarrowPhase.h" #include "parallel_primitives/host/b3OpenCLArray.h" #include "../../gpu_narrowphase/host/b3ConvexPolyhedronCL.h" #include "../../gpu_narrowphase/host/b3ConvexHullContact.h" #include "../../gpu_broadphase/host/b3SapAabb.h" #include #include "b3Config.h" #include "../../gpu_narrowphase/host/b3OptimizedBvh.h" #include "../../gpu_narrowphase/host/b3TriangleIndexVertexArray.h" #include "Bullet3Geometry/b3AabbUtil.h" #include "../../gpu_narrowphase/host/b3BvhInfo.h" struct b3GpuNarrowPhaseInternalData { b3AlignedObjectArray* m_convexData; b3AlignedObjectArray m_convexPolyhedra; b3AlignedObjectArray m_uniqueEdges; b3AlignedObjectArray m_convexVertices; b3AlignedObjectArray m_convexIndices; b3OpenCLArray* m_convexPolyhedraGPU; b3OpenCLArray* m_uniqueEdgesGPU; b3OpenCLArray* m_convexVerticesGPU; b3OpenCLArray* m_convexIndicesGPU; b3OpenCLArray* m_worldVertsB1GPU; b3OpenCLArray* m_clippingFacesOutGPU; b3OpenCLArray* m_worldNormalsAGPU; b3OpenCLArray* m_worldVertsA1GPU; b3OpenCLArray* m_worldVertsB2GPU; b3AlignedObjectArray m_cpuChildShapes; b3OpenCLArray* m_gpuChildShapes; b3AlignedObjectArray m_convexFaces; b3OpenCLArray* m_convexFacesGPU; GpuSatCollision* m_gpuSatCollision; b3AlignedObjectArray* m_pBufPairsCPU; b3OpenCLArray* m_convexPairsOutGPU; b3OpenCLArray* m_planePairs; b3OpenCLArray* m_pBufContactOutGPU; b3AlignedObjectArray* m_pBufContactOutCPU; b3AlignedObjectArray* m_bodyBufferCPU; b3OpenCLArray* m_bodyBufferGPU; b3AlignedObjectArray* m_inertiaBufferCPU; b3OpenCLArray* m_inertiaBufferGPU; int m_numAcceleratedShapes; int m_numAcceleratedRigidBodies; b3AlignedObjectArray m_collidablesCPU; b3OpenCLArray* m_collidablesGPU; b3OpenCLArray* m_localShapeAABBGPU; b3AlignedObjectArray* m_localShapeAABBCPU; b3AlignedObjectArray m_bvhData; b3AlignedObjectArray m_treeNodesCPU; b3AlignedObjectArray m_subTreesCPU; b3AlignedObjectArray m_bvhInfoCPU; b3OpenCLArray* m_bvhInfoGPU; b3OpenCLArray* m_treeNodesGPU; b3OpenCLArray* m_subTreesGPU; b3Config m_config; }; b3GpuNarrowPhase::b3GpuNarrowPhase(cl_context ctx, cl_device_id device, cl_command_queue queue, const b3Config& config) :m_data(0) ,m_planeBodyIndex(-1),m_static0Index(-1), m_context(ctx), m_device(device), m_queue(queue) { m_data = new b3GpuNarrowPhaseInternalData(); memset(m_data,0,sizeof(b3GpuNarrowPhaseInternalData)); m_data->m_config = config; m_data->m_gpuSatCollision = new GpuSatCollision(ctx,device,queue); m_data->m_pBufPairsCPU = new b3AlignedObjectArray; m_data->m_pBufPairsCPU->resize(config.m_maxBroadphasePairs); m_data->m_convexPairsOutGPU = new b3OpenCLArray(ctx,queue,config.m_maxBroadphasePairs,false); m_data->m_planePairs = new b3OpenCLArray(ctx,queue,config.m_maxBroadphasePairs,false); m_data->m_pBufContactOutCPU = new b3AlignedObjectArray(); m_data->m_pBufContactOutCPU->resize(config.m_maxBroadphasePairs); m_data->m_bodyBufferCPU = new b3AlignedObjectArray(); m_data->m_bodyBufferCPU->resize(config.m_maxConvexBodies); m_data->m_inertiaBufferCPU = new b3AlignedObjectArray(); m_data->m_inertiaBufferCPU->resize(config.m_maxConvexBodies); m_data->m_pBufContactOutGPU = new b3OpenCLArray(ctx,queue, config.m_maxContactCapacity,true); m_data->m_inertiaBufferGPU = new b3OpenCLArray(ctx,queue,config.m_maxConvexBodies,false); m_data->m_collidablesGPU = new b3OpenCLArray(ctx,queue,config.m_maxConvexShapes); m_data->m_localShapeAABBCPU = new b3AlignedObjectArray; m_data->m_localShapeAABBGPU = new b3OpenCLArray(ctx,queue,config.m_maxConvexShapes); //m_data->m_solverDataGPU = adl::Solver::allocate(ctx,queue, config.m_maxBroadphasePairs,false); m_data->m_bodyBufferGPU = new b3OpenCLArray(ctx,queue, config.m_maxConvexBodies,false); m_data->m_convexFacesGPU = new b3OpenCLArray(ctx,queue,config.m_maxConvexShapes*config.m_maxFacesPerShape,false); m_data->m_gpuChildShapes = new b3OpenCLArray(ctx,queue,config.m_maxCompoundChildShapes,false); m_data->m_convexPolyhedraGPU = new b3OpenCLArray(ctx,queue,config.m_maxConvexShapes,false); m_data->m_uniqueEdgesGPU = new b3OpenCLArray(ctx,queue,config.m_maxConvexUniqueEdges,true); m_data->m_convexVerticesGPU = new b3OpenCLArray(ctx,queue,config.m_maxConvexVertices,true); m_data->m_convexIndicesGPU = new b3OpenCLArray(ctx,queue,config.m_maxConvexIndices,true); m_data->m_worldVertsB1GPU = new b3OpenCLArray(ctx,queue,config.m_maxConvexBodies*config.m_maxVerticesPerFace); m_data->m_clippingFacesOutGPU = new b3OpenCLArray(ctx,queue,config.m_maxConvexBodies); m_data->m_worldNormalsAGPU = new b3OpenCLArray(ctx,queue,config.m_maxConvexBodies); m_data->m_worldVertsA1GPU = new b3OpenCLArray(ctx,queue,config.m_maxConvexBodies*config.m_maxVerticesPerFace); m_data->m_worldVertsB2GPU = new b3OpenCLArray(ctx,queue,config.m_maxConvexBodies*config.m_maxVerticesPerFace); m_data->m_convexData = new b3AlignedObjectArray(); m_data->m_convexData->resize(config.m_maxConvexShapes); m_data->m_convexPolyhedra.resize(config.m_maxConvexShapes); m_data->m_numAcceleratedShapes = 0; m_data->m_numAcceleratedRigidBodies = 0; m_data->m_subTreesGPU = new b3OpenCLArray(this->m_context,this->m_queue); m_data->m_treeNodesGPU = new b3OpenCLArray(this->m_context,this->m_queue); m_data->m_bvhInfoGPU = new b3OpenCLArray(this->m_context,this->m_queue); //m_data->m_contactCGPU = new b3OpenCLArray(ctx,queue,config.m_maxBroadphasePairs,false); //m_data->m_frictionCGPU = new b3OpenCLArray::allocateFrictionConstraint( m_data->m_deviceCL, config.m_maxBroadphasePairs); } b3GpuNarrowPhase::~b3GpuNarrowPhase() { delete m_data->m_gpuSatCollision; delete m_data->m_pBufPairsCPU; delete m_data->m_convexPairsOutGPU; delete m_data->m_planePairs; delete m_data->m_pBufContactOutCPU; delete m_data->m_bodyBufferCPU; delete m_data->m_inertiaBufferCPU; delete m_data->m_pBufContactOutGPU; delete m_data->m_inertiaBufferGPU; delete m_data->m_collidablesGPU; delete m_data->m_localShapeAABBCPU; delete m_data->m_localShapeAABBGPU; delete m_data->m_bodyBufferGPU; delete m_data->m_convexFacesGPU; delete m_data->m_gpuChildShapes; delete m_data->m_convexPolyhedraGPU; delete m_data->m_uniqueEdgesGPU; delete m_data->m_convexVerticesGPU; delete m_data->m_convexIndicesGPU; delete m_data->m_worldVertsB1GPU; delete m_data->m_clippingFacesOutGPU; delete m_data->m_worldNormalsAGPU; delete m_data->m_worldVertsA1GPU; delete m_data->m_worldVertsB2GPU; delete m_data->m_bvhInfoGPU; delete m_data->m_treeNodesGPU; delete m_data->m_subTreesGPU; delete m_data->m_convexData; delete m_data; } int b3GpuNarrowPhase::allocateCollidable() { int curSize = m_data->m_collidablesCPU.size(); m_data->m_collidablesCPU.expand(); return curSize; } int b3GpuNarrowPhase::registerSphereShape(float radius) { int collidableIndex = allocateCollidable(); b3Collidable& col = getCollidableCpu(collidableIndex); col.m_shapeType = SHAPE_SPHERE; col.m_shapeIndex = 0; col.m_radius = radius; if (col.m_shapeIndex>=0) { b3SapAabb aabb; b3Vector3 myAabbMin(-radius,-radius,-radius); b3Vector3 myAabbMax(radius,radius,radius); aabb.m_min[0] = myAabbMin[0];//s_convexHeightField->m_aabb.m_min.x; aabb.m_min[1] = myAabbMin[1];//s_convexHeightField->m_aabb.m_min.y; aabb.m_min[2] = myAabbMin[2];//s_convexHeightField->m_aabb.m_min.z; aabb.m_minIndices[3] = 0; aabb.m_max[0] = myAabbMax[0];//s_convexHeightField->m_aabb.m_max.x; aabb.m_max[1] = myAabbMax[1];//s_convexHeightField->m_aabb.m_max.y; aabb.m_max[2] = myAabbMax[2];//s_convexHeightField->m_aabb.m_max.z; aabb.m_signedMaxIndices[3] = 0; m_data->m_localShapeAABBCPU->push_back(aabb); m_data->m_localShapeAABBGPU->push_back(aabb); clFinish(m_queue); } return collidableIndex; } int b3GpuNarrowPhase::registerFace(const b3Vector3& faceNormal, float faceConstant) { int faceOffset = m_data->m_convexFaces.size(); b3GpuFace& face = m_data->m_convexFaces.expand(); face.m_plane[0] = faceNormal.getX(); face.m_plane[1] = faceNormal.getY(); face.m_plane[2] = faceNormal.getZ(); face.m_plane[3] = faceConstant; m_data->m_convexFacesGPU->copyFromHost(m_data->m_convexFaces); return faceOffset; } int b3GpuNarrowPhase::registerPlaneShape(const b3Vector3& planeNormal, float planeConstant) { int collidableIndex = allocateCollidable(); b3Collidable& col = getCollidableCpu(collidableIndex); col.m_shapeType = SHAPE_PLANE; col.m_shapeIndex = registerFace(planeNormal,planeConstant); col.m_radius = planeConstant; if (col.m_shapeIndex>=0) { b3SapAabb aabb; aabb.m_min[0] = -1e30f; aabb.m_min[1] = -1e30f; aabb.m_min[2] = -1e30f; aabb.m_minIndices[3] = 0; aabb.m_max[0] = 1e30f; aabb.m_max[1] = 1e30f; aabb.m_max[2] = 1e30f; aabb.m_signedMaxIndices[3] = 0; m_data->m_localShapeAABBCPU->push_back(aabb); m_data->m_localShapeAABBGPU->push_back(aabb); clFinish(m_queue); } return collidableIndex; } int b3GpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* convexPtr,b3Collidable& col) { m_data->m_convexData->resize(m_data->m_numAcceleratedShapes+1); m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes+1); b3ConvexPolyhedronCL& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size()-1); convex.mC = convexPtr->mC; convex.mE = convexPtr->mE; convex.m_extents= convexPtr->m_extents; convex.m_localCenter = convexPtr->m_localCenter; convex.m_radius = convexPtr->m_radius; convex.m_numUniqueEdges = convexPtr->m_uniqueEdges.size(); int edgeOffset = m_data->m_uniqueEdges.size(); convex.m_uniqueEdgesOffset = edgeOffset; m_data->m_uniqueEdges.resize(edgeOffset+convex.m_numUniqueEdges); //convex data here int i; for ( i=0;im_uniqueEdges.size();i++) { m_data->m_uniqueEdges[edgeOffset+i] = convexPtr->m_uniqueEdges[i]; } int faceOffset = m_data->m_convexFaces.size(); convex.m_faceOffset = faceOffset; convex.m_numFaces = convexPtr->m_faces.size(); m_data->m_convexFaces.resize(faceOffset+convex.m_numFaces); for (i=0;im_faces.size();i++) { m_data->m_convexFaces[convex.m_faceOffset+i].m_plane[0] = convexPtr->m_faces[i].m_plane[0]; m_data->m_convexFaces[convex.m_faceOffset+i].m_plane[1] = convexPtr->m_faces[i].m_plane[1]; m_data->m_convexFaces[convex.m_faceOffset+i].m_plane[2] = convexPtr->m_faces[i].m_plane[2]; m_data->m_convexFaces[convex.m_faceOffset+i].m_plane[3] = convexPtr->m_faces[i].m_plane[3]; int indexOffset = m_data->m_convexIndices.size(); int numIndices = convexPtr->m_faces[i].m_indices.size(); m_data->m_convexFaces[convex.m_faceOffset+i].m_numIndices = numIndices; m_data->m_convexFaces[convex.m_faceOffset+i].m_indexOffset = indexOffset; m_data->m_convexIndices.resize(indexOffset+numIndices); for (int p=0;pm_convexIndices[indexOffset+p] = convexPtr->m_faces[i].m_indices[p]; } } convex.m_numVertices = convexPtr->m_vertices.size(); int vertexOffset = m_data->m_convexVertices.size(); convex.m_vertexOffset =vertexOffset; m_data->m_convexVertices.resize(vertexOffset+convex.m_numVertices); for (int i=0;im_vertices.size();i++) { m_data->m_convexVertices[vertexOffset+i] = convexPtr->m_vertices[i]; } (*m_data->m_convexData)[m_data->m_numAcceleratedShapes] = convexPtr; m_data->m_convexFacesGPU->copyFromHost(m_data->m_convexFaces); m_data->m_convexPolyhedraGPU->copyFromHost(m_data->m_convexPolyhedra); m_data->m_uniqueEdgesGPU->copyFromHost(m_data->m_uniqueEdges); m_data->m_convexVerticesGPU->copyFromHost(m_data->m_convexVertices); m_data->m_convexIndicesGPU->copyFromHost(m_data->m_convexIndices); return m_data->m_numAcceleratedShapes++; } int b3GpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling) { b3AlignedObjectArray verts; unsigned char* vts = (unsigned char*) vertices; for (int i=0;iinitializePolyhedralFeatures(&verts[0],verts.size(),merge); } int collidableIndex = registerConvexHullShape(utilPtr); return collidableIndex; } int b3GpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr) { int collidableIndex = allocateCollidable(); b3Collidable& col = getCollidableCpu(collidableIndex); col.m_shapeType = SHAPE_CONVEX_HULL; col.m_shapeIndex = -1; { b3Vector3 localCenter(0,0,0); for (int i=0;im_vertices.size();i++) localCenter+=utilPtr->m_vertices[i]; localCenter*= (1.f/utilPtr->m_vertices.size()); utilPtr->m_localCenter = localCenter; col.m_shapeIndex = registerConvexHullShape(utilPtr,col); } if (col.m_shapeIndex>=0) { b3SapAabb aabb; b3Vector3 myAabbMin(1e30f,1e30f,1e30f); b3Vector3 myAabbMax(-1e30f,-1e30f,-1e30f); for (int i=0;im_vertices.size();i++) { myAabbMin.setMin(utilPtr->m_vertices[i]); myAabbMax.setMax(utilPtr->m_vertices[i]); } aabb.m_min[0] = myAabbMin[0]; aabb.m_min[1] = myAabbMin[1]; aabb.m_min[2] = myAabbMin[2]; aabb.m_minIndices[3] = 0; aabb.m_max[0] = myAabbMax[0]; aabb.m_max[1] = myAabbMax[1]; aabb.m_max[2] = myAabbMax[2]; aabb.m_signedMaxIndices[3] = 0; m_data->m_localShapeAABBCPU->push_back(aabb); m_data->m_localShapeAABBGPU->push_back(aabb); } return collidableIndex; } int b3GpuNarrowPhase::registerCompoundShape(b3AlignedObjectArray* childShapes) { int collidableIndex = allocateCollidable(); b3Collidable& col = getCollidableCpu(collidableIndex); col.m_shapeType = SHAPE_COMPOUND_OF_CONVEX_HULLS; col.m_shapeIndex = m_data->m_cpuChildShapes.size(); { b3Assert(col.m_shapeIndex+childShapes->size()m_config.m_maxCompoundChildShapes); for (int i=0;isize();i++) { m_data->m_cpuChildShapes.push_back(childShapes->at(i)); } //if writing the data directly is too slow, we can delay it and do it all at once in m_data->m_gpuChildShapes->copyFromHost(m_data->m_cpuChildShapes); } col.m_numChildShapes = childShapes->size(); b3SapAabb aabbWS; b3Vector3 myAabbMin(1e30f,1e30f,1e30f); b3Vector3 myAabbMax(-1e30f,-1e30f,-1e30f); //compute local AABB of the compound of all children for (int i=0;isize();i++) { int childColIndex = childShapes->at(i).m_shapeIndex; b3Collidable& childCol = getCollidableCpu(childColIndex); b3SapAabb aabbLoc =m_data->m_localShapeAABBCPU->at(childColIndex); b3Vector3 childLocalAabbMin(aabbLoc.m_min[0],aabbLoc.m_min[1],aabbLoc.m_min[2]); b3Vector3 childLocalAabbMax(aabbLoc.m_max[0],aabbLoc.m_max[1],aabbLoc.m_max[2]); b3Vector3 aMin,aMax; b3Scalar margin(0.f); b3Transform childTr; childTr.setIdentity(); childTr.setOrigin(b3Vector3(childShapes->at(i).m_childPosition[0], childShapes->at(i).m_childPosition[1], childShapes->at(i).m_childPosition[2])); childTr.setRotation(b3Quaternion(childShapes->at(i).m_childOrientation[0], childShapes->at(i).m_childOrientation[1], childShapes->at(i).m_childOrientation[2], childShapes->at(i).m_childOrientation[3])); b3TransformAabb(childLocalAabbMin,childLocalAabbMax,margin,childTr,aMin,aMax); myAabbMin.setMin(aMin); myAabbMax.setMax(aMax); } aabbWS.m_min[0] = myAabbMin[0];//s_convexHeightField->m_aabb.m_min.x; aabbWS.m_min[1]= myAabbMin[1];//s_convexHeightField->m_aabb.m_min.y; aabbWS.m_min[2]= myAabbMin[2];//s_convexHeightField->m_aabb.m_min.z; aabbWS.m_minIndices[3] = 0; aabbWS.m_max[0] = myAabbMax[0];//s_convexHeightField->m_aabb.m_max.x; aabbWS.m_max[1]= myAabbMax[1];//s_convexHeightField->m_aabb.m_max.y; aabbWS.m_max[2]= myAabbMax[2];//s_convexHeightField->m_aabb.m_max.z; aabbWS.m_signedMaxIndices[3] = 0; m_data->m_localShapeAABBCPU->push_back(aabbWS); m_data->m_localShapeAABBGPU->push_back(aabbWS); clFinish(m_queue); return collidableIndex; } int b3GpuNarrowPhase::registerConcaveMesh(b3AlignedObjectArray* vertices, b3AlignedObjectArray* indices,const float* scaling1) { b3Vector3 scaling(scaling1[0],scaling1[1],scaling1[2]); int collidableIndex = allocateCollidable(); b3Collidable& col = getCollidableCpu(collidableIndex); col.m_shapeType = SHAPE_CONCAVE_TRIMESH; col.m_shapeIndex = registerConcaveMeshShape(vertices,indices,col,scaling); col.m_bvhIndex = m_data->m_bvhInfoCPU.size(); b3SapAabb aabb; b3Vector3 myAabbMin(1e30f,1e30f,1e30f); b3Vector3 myAabbMax(-1e30f,-1e30f,-1e30f); for (int i=0;isize();i++) { b3Vector3 vtx(vertices->at(i)*scaling); myAabbMin.setMin(vtx); myAabbMax.setMax(vtx); } aabb.m_min[0] = myAabbMin[0]; aabb.m_min[1] = myAabbMin[1]; aabb.m_min[2] = myAabbMin[2]; aabb.m_minIndices[3] = 0; aabb.m_max[0] = myAabbMax[0]; aabb.m_max[1]= myAabbMax[1]; aabb.m_max[2]= myAabbMax[2]; aabb.m_signedMaxIndices[3]= 0; m_data->m_localShapeAABBCPU->push_back(aabb); m_data->m_localShapeAABBGPU->push_back(aabb); b3OptimizedBvh* bvh = new b3OptimizedBvh(); //void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax) bool useQuantizedAabbCompression = true; b3TriangleIndexVertexArray* meshInterface=new b3TriangleIndexVertexArray(); b3IndexedMesh mesh; mesh.m_numTriangles = indices->size()/3; mesh.m_numVertices = vertices->size(); mesh.m_vertexBase = (const unsigned char *)&vertices->at(0).getX(); mesh.m_vertexStride = sizeof(b3Vector3); mesh.m_triangleIndexStride = 3 * sizeof(int);// or sizeof(int) mesh.m_triangleIndexBase = (const unsigned char *)&indices->at(0); meshInterface->addIndexedMesh(mesh); bvh->build(meshInterface, useQuantizedAabbCompression, (b3Vector3&)aabb.m_min, (b3Vector3&)aabb.m_max); m_data->m_bvhData.push_back(bvh); int numNodes = bvh->getQuantizedNodeArray().size(); //b3OpenCLArray* treeNodesGPU = new b3OpenCLArray(this->m_context,this->m_queue,numNodes); //treeNodesGPU->copyFromHost(bvh->getQuantizedNodeArray()); int numSubTrees = bvh->getSubtreeInfoArray().size(); b3BvhInfo bvhInfo; bvhInfo.m_aabbMin = bvh->m_bvhAabbMin; bvhInfo.m_aabbMax = bvh->m_bvhAabbMax; bvhInfo.m_quantization = bvh->m_bvhQuantization; bvhInfo.m_numNodes = numNodes; bvhInfo.m_numSubTrees = numSubTrees; bvhInfo.m_nodeOffset = m_data->m_treeNodesCPU.size(); bvhInfo.m_subTreeOffset = m_data->m_subTreesCPU.size(); m_data->m_bvhInfoCPU.push_back(bvhInfo); m_data->m_bvhInfoGPU->copyFromHost(m_data->m_bvhInfoCPU); int numNewSubtrees = bvh->getSubtreeInfoArray().size(); m_data->m_subTreesCPU.reserve(m_data->m_subTreesCPU.size()+numNewSubtrees); for (int i=0;im_subTreesCPU.push_back(bvh->getSubtreeInfoArray()[i]); } int numNewTreeNodes = bvh->getQuantizedNodeArray().size(); for (int i=0;im_treeNodesCPU.push_back(bvh->getQuantizedNodeArray()[i]); } //b3OpenCLArray* subTreesGPU = new b3OpenCLArray(this->m_context,this->m_queue,numSubTrees); //subTreesGPU->copyFromHost(bvh->getSubtreeInfoArray()); m_data->m_treeNodesGPU->copyFromHost(m_data->m_treeNodesCPU); m_data->m_subTreesGPU->copyFromHost(m_data->m_subTreesCPU); return collidableIndex; } int b3GpuNarrowPhase::registerConcaveMeshShape(b3AlignedObjectArray* vertices, b3AlignedObjectArray* indices,b3Collidable& col, const float* scaling1) { b3Vector3 scaling(scaling1[0],scaling1[1],scaling1[2]); m_data->m_convexData->resize(m_data->m_numAcceleratedShapes+1); m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes+1); b3ConvexPolyhedronCL& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size()-1); convex.mC = b3Vector3(0,0,0); convex.mE = b3Vector3(0,0,0); convex.m_extents= b3Vector3(0,0,0); convex.m_localCenter = b3Vector3(0,0,0); convex.m_radius = 0.f; convex.m_numUniqueEdges = 0; int edgeOffset = m_data->m_uniqueEdges.size(); convex.m_uniqueEdgesOffset = edgeOffset; int faceOffset = m_data->m_convexFaces.size(); convex.m_faceOffset = faceOffset; convex.m_numFaces = indices->size()/3; m_data->m_convexFaces.resize(faceOffset+convex.m_numFaces); m_data->m_convexIndices.reserve(convex.m_numFaces*3); for (int i=0;iat(indices->at(i*3))*scaling); b3Vector3 vert1(vertices->at(indices->at(i*3+1))*scaling); b3Vector3 vert2(vertices->at(indices->at(i*3+2))*scaling); b3Vector3 normal = ((vert1-vert0).cross(vert2-vert0)).normalize(); b3Scalar c = -(normal.dot(vert0)); m_data->m_convexFaces[convex.m_faceOffset+i].m_plane[0] = normal.getX(); m_data->m_convexFaces[convex.m_faceOffset+i].m_plane[1] = normal.getY(); m_data->m_convexFaces[convex.m_faceOffset+i].m_plane[2] = normal.getZ(); m_data->m_convexFaces[convex.m_faceOffset+i].m_plane[3] = c; int indexOffset = m_data->m_convexIndices.size(); int numIndices = 3; m_data->m_convexFaces[convex.m_faceOffset+i].m_numIndices = numIndices; m_data->m_convexFaces[convex.m_faceOffset+i].m_indexOffset = indexOffset; m_data->m_convexIndices.resize(indexOffset+numIndices); for (int p=0;pat(i*3+p); m_data->m_convexIndices[indexOffset+p] = vi;//convexPtr->m_faces[i].m_indices[p]; } } convex.m_numVertices = vertices->size(); int vertexOffset = m_data->m_convexVertices.size(); convex.m_vertexOffset =vertexOffset; m_data->m_convexVertices.resize(vertexOffset+convex.m_numVertices); for (int i=0;isize();i++) { m_data->m_convexVertices[vertexOffset+i] = vertices->at(i)*scaling; } (*m_data->m_convexData)[m_data->m_numAcceleratedShapes] = 0; m_data->m_convexFacesGPU->copyFromHost(m_data->m_convexFaces); m_data->m_convexPolyhedraGPU->copyFromHost(m_data->m_convexPolyhedra); m_data->m_uniqueEdgesGPU->copyFromHost(m_data->m_uniqueEdges); m_data->m_convexVerticesGPU->copyFromHost(m_data->m_convexVertices); m_data->m_convexIndicesGPU->copyFromHost(m_data->m_convexIndices); return m_data->m_numAcceleratedShapes++; } cl_mem b3GpuNarrowPhase::getBodiesGpu() { return (cl_mem)m_data->m_bodyBufferGPU->getBufferCL(); } int b3GpuNarrowPhase::getNumBodiesGpu() const { return m_data->m_bodyBufferGPU->size(); } cl_mem b3GpuNarrowPhase::getBodyInertiasGpu() { return (cl_mem)m_data->m_inertiaBufferGPU->getBufferCL(); } int b3GpuNarrowPhase::getNumBodyInertiasGpu() const { return m_data->m_inertiaBufferGPU->size(); } b3Collidable& b3GpuNarrowPhase::getCollidableCpu(int collidableIndex) { return m_data->m_collidablesCPU[collidableIndex]; } const b3Collidable& b3GpuNarrowPhase::getCollidableCpu(int collidableIndex) const { return m_data->m_collidablesCPU[collidableIndex]; } cl_mem b3GpuNarrowPhase::getCollidablesGpu() { return m_data->m_collidablesGPU->getBufferCL(); } cl_mem b3GpuNarrowPhase::getAabbBufferGpu() { return m_data->m_localShapeAABBGPU->getBufferCL(); } int b3GpuNarrowPhase::getNumCollidablesGpu() const { return m_data->m_collidablesGPU->size(); } int b3GpuNarrowPhase::getNumContactsGpu() const { return m_data->m_pBufContactOutGPU->size(); } cl_mem b3GpuNarrowPhase::getContactsGpu() { return m_data->m_pBufContactOutGPU->getBufferCL(); } const b3Contact4* b3GpuNarrowPhase::getContactsCPU() const { m_data->m_pBufContactOutGPU->copyToHost(*m_data->m_pBufContactOutCPU); return &m_data->m_pBufContactOutCPU->at(0); } void b3GpuNarrowPhase::computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWS, int numObjects) { int nContactOut = 0; int maxTriConvexPairCapacity = m_data->m_config.m_maxTriConvexPairCapacity; b3OpenCLArray triangleConvexPairs(m_context,m_queue, maxTriConvexPairCapacity); int numTriConvexPairsOut=0; b3OpenCLArray broadphasePairsGPU(m_context,m_queue); broadphasePairsGPU.setFromOpenCLBuffer(broadphasePairs,numBroadphasePairs); b3OpenCLArray clAabbArray(this->m_context,this->m_queue); clAabbArray.setFromOpenCLBuffer(aabbsWS,numObjects); m_data->m_gpuSatCollision->computeConvexConvexContactsGPUSAT( &broadphasePairsGPU, numBroadphasePairs, m_data->m_bodyBufferGPU, m_data->m_pBufContactOutGPU, nContactOut, m_data->m_config.m_maxContactCapacity, *m_data->m_convexPolyhedraGPU, *m_data->m_convexVerticesGPU, *m_data->m_uniqueEdgesGPU, *m_data->m_convexFacesGPU, *m_data->m_convexIndicesGPU, *m_data->m_collidablesGPU, *m_data->m_gpuChildShapes, clAabbArray, *m_data->m_worldVertsB1GPU, *m_data->m_clippingFacesOutGPU, *m_data->m_worldNormalsAGPU, *m_data->m_worldVertsA1GPU, *m_data->m_worldVertsB2GPU, m_data->m_bvhData, m_data->m_treeNodesGPU, m_data->m_subTreesGPU, m_data->m_bvhInfoGPU, numObjects, maxTriConvexPairCapacity, triangleConvexPairs, numTriConvexPairsOut ); } const b3SapAabb& b3GpuNarrowPhase::getLocalSpaceAabb(int collidableIndex) const { return m_data->m_localShapeAABBCPU->at(collidableIndex); } int b3GpuNarrowPhase::registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation , const float* aabbMinPtr, const float* aabbMaxPtr,bool writeToGpu) { b3Vector3 aabbMin(aabbMinPtr[0],aabbMinPtr[1],aabbMinPtr[2]); b3Vector3 aabbMax (aabbMaxPtr[0],aabbMaxPtr[1],aabbMaxPtr[2]); b3Assert(m_data->m_numAcceleratedRigidBodies< (m_data->m_config.m_maxConvexBodies-1)); m_data->m_bodyBufferGPU->resize(m_data->m_numAcceleratedRigidBodies+1); b3RigidBodyCL& body = m_data->m_bodyBufferCPU->at(m_data->m_numAcceleratedRigidBodies); float friction = 1.f; float restitution = 0.f; body.m_frictionCoeff = friction; body.m_restituitionCoeff = restitution; body.m_angVel.setZero(); body.m_linVel.setValue(0,0,0);//.setZero(); body.m_pos.setValue(position[0],position[1],position[2]); body.m_quat.setValue(orientation[0],orientation[1],orientation[2],orientation[3]); body.m_collidableIdx = collidableIndex; if (collidableIndex>=0) { // body.m_shapeType = m_data->m_collidablesCPU.at(collidableIndex).m_shapeType; } else { // body.m_shapeType = CollisionShape::SHAPE_PLANE; m_planeBodyIndex = m_data->m_numAcceleratedRigidBodies; } //body.m_shapeType = shapeType; body.m_invMass = mass? 1.f/mass : 0.f; if (writeToGpu) { m_data->m_bodyBufferGPU->copyFromHostPointer(&body,1,m_data->m_numAcceleratedRigidBodies); } b3InertiaCL& shapeInfo = m_data->m_inertiaBufferCPU->at(m_data->m_numAcceleratedRigidBodies); if (mass==0.f) { if (m_data->m_numAcceleratedRigidBodies==0) m_static0Index = 0; shapeInfo.m_initInvInertia.setValue(0,0,0,0,0,0,0,0,0); shapeInfo.m_invInertiaWorld.setValue(0,0,0,0,0,0,0,0,0); } else { assert(body.m_collidableIdx>=0); //approximate using the aabb of the shape //Aabb aabb = (*m_data->m_shapePointers)[shapeIndex]->m_aabb; b3Vector3 halfExtents = (aabbMax-aabbMin);//*0.5f;//fake larger inertia makes demos more stable ;-) b3Vector3 localInertia; float lx=2.f*halfExtents[0]; float ly=2.f*halfExtents[1]; float lz=2.f*halfExtents[2]; localInertia.setValue( (mass/12.0f) * (ly*ly + lz*lz), (mass/12.0f) * (lx*lx + lz*lz), (mass/12.0f) * (lx*lx + ly*ly)); b3Vector3 invLocalInertia; invLocalInertia[0] = 1.f/localInertia[0]; invLocalInertia[1] = 1.f/localInertia[1]; invLocalInertia[2] = 1.f/localInertia[2]; invLocalInertia[3] = 0.f; shapeInfo.m_initInvInertia.setValue( invLocalInertia[0], 0, 0, 0, invLocalInertia[1], 0, 0, 0, invLocalInertia[2]); b3Matrix3x3 m (body.m_quat); shapeInfo.m_invInertiaWorld = m.scaled(invLocalInertia) * m.transpose(); } if (writeToGpu) m_data->m_inertiaBufferGPU->copyFromHostPointer(&shapeInfo,1,m_data->m_numAcceleratedRigidBodies); return m_data->m_numAcceleratedRigidBodies++; } int b3GpuNarrowPhase::getNumRigidBodies() const { return m_data->m_numAcceleratedRigidBodies; } void b3GpuNarrowPhase::writeAllBodiesToGpu() { m_data->m_bodyBufferGPU->resize(m_data->m_numAcceleratedRigidBodies); m_data->m_inertiaBufferGPU->resize(m_data->m_numAcceleratedRigidBodies); m_data->m_bodyBufferGPU->copyFromHostPointer(&m_data->m_bodyBufferCPU->at(0),m_data->m_numAcceleratedRigidBodies); m_data->m_inertiaBufferGPU->copyFromHostPointer(&m_data->m_inertiaBufferCPU->at(0),m_data->m_numAcceleratedRigidBodies); m_data->m_collidablesGPU->copyFromHost(m_data->m_collidablesCPU); }