#include "b3ImportMeshUtility.h" #include #include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h" #include "LinearMath/btVector3.h" #include "../ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h" #include "../../Utils/b3ResourcePath.h" #include "Bullet3Common/b3FileUtils.h" #include "stb_image/stb_image.h" #include "../ImportObjDemo/LoadMeshFromObj.h" bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData) { B3_PROFILE("loadAndRegisterMeshFromFileInternal"); meshData.m_gfxShape = 0; meshData.m_textureImage = 0; meshData.m_textureHeight = 0; meshData.m_textureWidth = 0; char relativeFileName[1024]; if (b3ResourcePath::findResourcePath(fileName.c_str(), relativeFileName, 1024)) { char pathPrefix[1024]; b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024); btVector3 shift(0,0,0); std::vector shapes; { B3_PROFILE("tinyobj::LoadObj"); std::string err = LoadFromCachedOrFromObj(shapes, relativeFileName, pathPrefix); //std::string err = tinyobj::LoadObj(shapes, relativeFileName, pathPrefix); } GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes); { B3_PROFILE("Load Texture"); //int textureIndex = -1; //try to load some texture for (int i = 0; meshData.m_textureImage == 0 && i < shapes.size(); i++) { const tinyobj::shape_t& shape = shapes[i]; if (shape.material.diffuse_texname.length() > 0) { int width, height, n; const char* filename = shape.material.diffuse_texname.c_str(); unsigned char* image = 0; const char* prefix[] = { pathPrefix, "./", "./data/", "../data/", "../../data/", "../../../data/", "../../../../data/" }; int numprefix = sizeof(prefix) / sizeof(const char*); for (int i = 0; !image && i < numprefix; i++) { char relativeFileName[1024]; sprintf(relativeFileName, "%s%s", prefix[i], filename); char relativeFileName2[1024]; if (b3ResourcePath::findResourcePath(relativeFileName, relativeFileName2, 1024)) { image = stbi_load(relativeFileName, &width, &height, &n, 3); meshData.m_textureImage = image; if (image) { meshData.m_textureWidth = width; meshData.m_textureHeight = height; } else { b3Warning("Unsupported texture image format [%s]\n", relativeFileName); meshData.m_textureWidth = 0; meshData.m_textureHeight = 0; break; } } else { b3Warning("not found [%s]\n", relativeFileName); } } } } } meshData.m_gfxShape = gfxShape; return true; } else { b3Warning("Cannot find %s\n", fileName.c_str()); } return false; }