#include "UnitTest.h" #include "Gwen/Controls/RadioButtonController.h" #include "Gwen/Controls/VerticalSlider.h" #include "Gwen/Controls/HorizontalSlider.h" using namespace Gwen; class Slider : public GUnit { public: GWEN_CONTROL_INLINE(Slider, GUnit) { { Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider(this); pSlider->SetPos(10, 10); pSlider->SetSize(150, 20); pSlider->SetRange(0, 100); pSlider->SetValue(25); pSlider->onValueChanged.Add(this, &Slider::SliderMoved); } { Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider(this); pSlider->SetPos(10, 40); pSlider->SetSize(150, 20); pSlider->SetRange(0, 100); pSlider->SetValue(25); pSlider->SetNotchCount(10); pSlider->SetClampToNotches(true); pSlider->onValueChanged.Add(this, &Slider::SliderMoved); } { Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider(this); pSlider->SetPos(160, 10); pSlider->SetSize(20, 200); pSlider->SetRange(0, 100); pSlider->SetValue(25); pSlider->onValueChanged.Add(this, &Slider::SliderMoved); } { Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider(this); pSlider->SetPos(190, 10); pSlider->SetSize(20, 200); pSlider->SetRange(0, 100); pSlider->SetValue(25); pSlider->SetNotchCount(10); pSlider->SetClampToNotches(true); pSlider->onValueChanged.Add(this, &Slider::SliderMoved); } } void SliderMoved(Base* pControl) { Gwen::Controls::Slider* pSlider = (Gwen::Controls::Slider*)pControl; UnitPrint(Utility::Format(L"Slider Value: %.2f", pSlider->GetValue())); } }; DEFINE_UNIT_TEST(Slider, L"Slider");