#include "BasicDemo.h" #include "OpenGLWindow/SimpleOpenGL3App.h" #include "btBulletDynamicsCommon.h" #include "LinearMath/btVector3.h" #include "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h" #define ARRAY_SIZE_X 5 #define ARRAY_SIZE_Y 5 #define ARRAY_SIZE_Z 5 static const float scaling=0.35f; BasicDemo::BasicDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup) :Bullet2RigidBodyDemo(app,physicsSetup) { } BasicDemo::~BasicDemo() { } void BasicDemo::createGround(int cubeShapeId) { }