// // btDeformableBodySolver.cpp // BulletSoftBody // // Created by Xuchen Han on 7/9/19. // #include #include "btDeformableBodySolver.h" btDeformableBodySolver::btDeformableBodySolver() : m_numNodes(0) , m_solveIterations(1) , m_impulseIterations(1) , m_world(nullptr) { m_objective = new btBackwardEulerObjective(m_softBodySet, m_backupVelocity); } btDeformableBodySolver::~btDeformableBodySolver() { delete m_objective; } void btDeformableBodySolver::postStabilize() { for (int i = 0; i < m_softBodySet.size(); ++i) { btSoftBody* psb = m_softBodySet[i]; btMultiBodyJacobianData jacobianData; const btScalar mrg = psb->getCollisionShape()->getMargin(); for (int j = 0; j < psb->m_rcontacts.size(); ++j) { const btSoftBody::RContact& c = psb->m_rcontacts[j]; // skip anchor points if (c.m_node->m_im == 0) continue; const btSoftBody::sCti& cti = c.m_cti; if (cti.m_colObj->hasContactResponse()) { btVector3 va(0, 0, 0); btRigidBody* rigidCol = 0; btMultiBodyLinkCollider* multibodyLinkCol = 0; btScalar* deltaV; // grab the velocity of the rigid body if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY) { rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj); va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1)) * m_dt : btVector3(0, 0, 0); } else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK) { multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj); if (multibodyLinkCol) { const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6; jacobianData.m_jacobians.resize(ndof); jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof); btScalar* jac = &jacobianData.m_jacobians[0]; multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, c.m_node->m_x, cti.m_normal, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m); deltaV = &jacobianData.m_deltaVelocitiesUnitImpulse[0]; multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], deltaV, jacobianData.scratch_r, jacobianData.scratch_v); btScalar vel = 0.0; for (int j = 0; j < ndof; ++j) { vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j]; } va = cti.m_normal * vel * m_dt; } } const btVector3 vb = c.m_node->m_v * m_dt; const btVector3 vr = vb - va; const btScalar dn = btDot(vr, cti.m_normal); const btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg); // c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient btScalar dvn = dn * c.m_c4; const btVector3 impulse = c.m_c0 * ((cti.m_normal * (dn * c.m_c4))); // TODO: only contact is considered here, add friction later if (dp < 0) { c.m_node->m_x -= dp * cti.m_normal * c.m_c4; //// // if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY) // { // if (rigidCol) // rigidCol->applyImpulse(impulse, c.m_c1); // } // else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK) // { // if (multibodyLinkCol) // { // double multiplier = 0.5; // multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV, -impulse.length() * multiplier); // } // } } } } } } void btDeformableBodySolver::solveConstraints(float solverdt) { m_dt = solverdt; bool nodeUpdated = updateNodes(); reinitialize(nodeUpdated); backupVelocity(); postStabilize(); for (int i = 0; i < m_solveIterations; ++i) { m_objective->computeResidual(solverdt, m_residual); m_objective->computeStep(m_dv, m_residual, solverdt); updateVelocity(); } advect(solverdt); // postStabilize(); } void btDeformableBodySolver::reinitialize(bool nodeUpdated) { if (nodeUpdated) { m_dv.resize(m_numNodes); m_residual.resize(m_numNodes); } for (int i = 0; i < m_dv.size(); ++i) { m_dv[i].setZero(); m_residual[i].setZero(); } m_objective->reinitialize(nodeUpdated); // remove contact constraints with separating velocity setConstraintDirections(); } void btDeformableBodySolver::setConstraintDirections() { m_objective->setConstraintDirections(); } void btDeformableBodySolver::setWorld(btDeformableRigidDynamicsWorld* world) { m_world = world; m_objective->setWorld(world); } void btDeformableBodySolver::updateVelocity() { // serial implementation int counter = 0; for (int i = 0; i < m_softBodySet.size(); ++i) { btSoftBody* psb = m_softBodySet[i]; for (int j = 0; j < psb->m_nodes.size(); ++j) { // psb->m_nodes[j].m_v += m_dv[counter]; psb->m_nodes[j].m_v = m_backupVelocity[counter]+m_dv[counter]; ++counter; } } }