# This is basically the overall name of the project in Visual Studio this is the name of the Solution File # For every executable you have with a main method you should have an add_executable line below. # For every add executable line you should list every .cpp and .h file you have associated with that executable. # You shouldn't have to modify anything below this line ######################################################## INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ../OpenGL ${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletFileLoader ${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletWorldImporter ) IF (USE_GLUT) LINK_LIBRARIES( OpenGLSupport BulletWorldImporter BulletDynamics BulletCollision LinearMath BulletFileLoader ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ) ADD_EXECUTABLE(AppConstraintDemo ConstraintDemo.cpp ConstraintDemo.h main.cpp ) ELSE (USE_GLUT) LINK_LIBRARIES( OpenGLSupport BulletWorldImporter BulletDynamics BulletCollision LinearMath BulletFileLoader ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ) ADD_EXECUTABLE(AppConstraintDemo WIN32 ../OpenGL/Win32AppMain.cpp Win32ConstraintDemo.cpp ConstraintDemo.cpp ConstraintDemo.h ) ENDIF (USE_GLUT) IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES) SET_TARGET_PROPERTIES(AppConstraintDemo PROPERTIES DEBUG_POSTFIX "_Debug") SET_TARGET_PROPERTIES(AppConstraintDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel") SET_TARGET_PROPERTIES(AppConstraintDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo") ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)