project ("App_PhysicsServerUDP") language "C++" kind "ConsoleApp" includedirs {"../../ThirdPartyLibs/enet/include","../../../src",".."} if os.is("Windows") then defines { "WIN32" } links {"Ws2_32","Winmm"} end if os.is("Linux") then end if os.is("MacOSX") then end links { "enet", "BulletFileLoader", "Bullet3Common", "LinearMath" } files { "main.cpp", "../PhysicsClient.cpp", "../PhysicsClient.h", "../PhysicsDirect.cpp", "../PhysicsDirect.h", "../PhysicsCommandProcessorInterface.h", "../SharedMemoryCommandProcessor.cpp", "../SharedMemoryCommandProcessor.h", "../PhysicsClientC_API.cpp", "../PhysicsClientC_API.h", "../Win32SharedMemory.cpp", "../Win32SharedMemory.h", "../PosixSharedMemory.cpp", "../PosixSharedMemory.h", "../../Utils/b3ResourcePath.cpp", "../../Utils/b3ResourcePath.h", }