#ifndef PARTICLE_DEMO_H #define PARTICLE_DEMO_H #include "GpuDemo.h" class ParticleDemo : public GpuDemo { protected: struct ParticleInternalData* m_data; GLInstancingRenderer* m_instancingRenderer; void initCL(int preferredDeviceIndex, int preferredPlatformIndex); void exitCL(); public: ParticleDemo(); virtual ~ParticleDemo(); virtual void setupScene(const ConstructionInfo& ci); virtual void initPhysics(const ConstructionInfo& ci); virtual void exitPhysics(); virtual const char* getName() { return "ParticleDemo"; } static GpuDemo* CreateFunc() { GpuDemo* demo = new ParticleDemo; return demo; } virtual const btDynamicsWorld* getDynamicsWorld() const { return 0; } virtual void renderScene(); virtual void clientMoveAndDisplay(); }; #endif //PARTICLE_DEMO_H