/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domGl_samplerCUBE_h__ #define __domGl_samplerCUBE_h__ #include #include #include /** * A cube map texture sampler for the GLSL profile. */ class domGl_samplerCUBE_complexType : public domFx_samplerCUBE_common_complexType { protected: /** * Constructor */ domGl_samplerCUBE_complexType() {} /** * Destructor */ virtual ~domGl_samplerCUBE_complexType() {} /** * Copy Constructor */ domGl_samplerCUBE_complexType( const domGl_samplerCUBE_complexType &cpy ) : domFx_samplerCUBE_common_complexType() { (void)cpy; } /** * Overloaded assignment operator */ virtual domGl_samplerCUBE_complexType &operator=( const domGl_samplerCUBE_complexType &cpy ) { (void)cpy; return *this; } }; /** * An element of type domGl_samplerCUBE_complexType. */ class domGl_samplerCUBE : public daeElement, public domGl_samplerCUBE_complexType { protected: /** * Constructor */ domGl_samplerCUBE() {} /** * Destructor */ virtual ~domGl_samplerCUBE() {} /** * Copy Constructor */ domGl_samplerCUBE( const domGl_samplerCUBE &cpy ) : daeElement(), domGl_samplerCUBE_complexType() { (void)cpy; } /** * Overloaded assignment operator */ virtual domGl_samplerCUBE &operator=( const domGl_samplerCUBE &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static daeMetaElement* _Meta; }; #endif