#include "OpenGLWindow/OpenGLInclude.h" //#include "OpenGL/gl.h" //#define USE_OPENGL2 #include "OpenGLWindow/SimpleOpenGL2App.h" #include "OpenGLWindow/SimpleOpenGL3App.h" #include "OpenGLWindow/CommonRenderInterface.h" #ifdef __APPLE__ #include "OpenGLWindow/MacOpenGLWindow.h" #else #include "GL/glew.h" #ifdef _WIN32 #include "OpenGLWindow/Win32OpenGLWindow.h" #else //let's cross the fingers it is Linux/X11 #include "OpenGLWindow/X11OpenGLWindow.h" #endif //_WIN32 #endif//__APPLE__ #include "Gwen/Renderers/OpenGL_DebugFont.h" #include "Bullet3Common/b3Vector3.h" #include "assert.h" #include #include "Bullet3AppSupport/gwenInternalData.h" #include "Bullet3AppSupport/gwenUserInterface.h" #include "BulletDemoEntries.h" #include "Bullet3AppSupport/b3Clock.h" #include "Bullet3AppSupport/GwenParameterInterface.h" #include "Bullet3AppSupport/GwenProfileWindow.h" #include "Bullet3AppSupport/GwenTextureWindow.h" #include "Bullet3AppSupport/GraphingTexture.h" #include "OpenGLWindow/SimpleCamera.h" #include "OpenGLWindow/SimpleOpenGL2Renderer.h" CommonGraphicsApp* app=0; b3gWindowInterface* s_window = 0; CommonParameterInterface* s_parameterInterface=0; CommonRenderInterface* s_instancingRenderer=0; #define DEMO_SELECTION_COMBOBOX 13 const char* startFileName = "bulletDemo.txt"; static GwenUserInterface* gui = 0; static int sCurrentDemoIndex = 0; static int sCurrentHightlighted = 0; static BulletDemoInterface* sCurrentDemo = 0; static b3AlignedObjectArray allNames; bool drawGUI=true; extern bool useShadowMap; static bool visualWireframe=false; static bool renderVisualGeometry=true; static bool renderGrid = true; int gDebugDrawFlags = 0; static bool pauseSimulation=false; int midiBaseIndex = 176; extern bool gDisableDeactivation; //#include //unsigned int fp_control_state = _controlfp(_EM_INEXACT, _MCW_EM); b3KeyboardCallback prevKeyboardCallback = 0; void MyKeyboardCallback(int key, int state) { //printf("key=%d, state=%d\n", key, state); bool handled = false; if (gui) { handled = gui->keyboardCallback(key, state); } if (!handled && sCurrentDemo) { handled = sCurrentDemo->keyboardCallback(key,state); } //checkout: is it desired to ignore keys, if the demo already handles them? //if (handled) // return; if (key=='a' && state) { gDebugDrawFlags ^= btIDebugDraw::DBG_DrawAabb; } if (key=='c' && state) { gDebugDrawFlags ^= btIDebugDraw::DBG_DrawConstraints; gDebugDrawFlags ^= btIDebugDraw::DBG_DrawContactPoints; } if (key == 'd' && state) { gDebugDrawFlags ^= btIDebugDraw::DBG_NoDeactivation; gDisableDeactivation = ((gDebugDrawFlags & btIDebugDraw::DBG_NoDeactivation) != 0); } if (key=='l' && state) { gDebugDrawFlags ^= btIDebugDraw::DBG_DrawConstraintLimits; } if (key=='w' && state) { visualWireframe=!visualWireframe; gDebugDrawFlags ^= btIDebugDraw::DBG_DrawWireframe; } if (key=='v' && state) { renderVisualGeometry = !renderVisualGeometry; } if (key=='g' && state) { renderGrid = !renderGrid; } if (key=='i' && state) { pauseSimulation = !pauseSimulation; } if (key=='s' && state) { useShadowMap=!useShadowMap; } if (key==B3G_ESCAPE && s_window) { s_window->setRequestExit(); } if (prevKeyboardCallback) prevKeyboardCallback(key,state); } b3MouseMoveCallback prevMouseMoveCallback = 0; static void MyMouseMoveCallback( float x, float y) { bool handled = false; if (sCurrentDemo) handled = sCurrentDemo->mouseMoveCallback(x,y); if (!handled && gui) handled = gui->mouseMoveCallback(x,y); if (!handled) { if (prevMouseMoveCallback) prevMouseMoveCallback(x,y); } } b3MouseButtonCallback prevMouseButtonCallback = 0; static void MyMouseButtonCallback(int button, int state, float x, float y) { bool handled = false; //try picking first if (sCurrentDemo) handled = sCurrentDemo->mouseButtonCallback(button,state,x,y); if (!handled && gui) handled = gui->mouseButtonCallback(button,state,x,y); if (!handled) { if (prevMouseButtonCallback ) prevMouseButtonCallback (button,state,x,y); } // b3DefaultMouseButtonCallback(button,state,x,y); } #include void openURDFDemo(const char* filename) { if (sCurrentDemo) { sCurrentDemo->exitPhysics(); s_instancingRenderer->removeAllInstances(); delete sCurrentDemo; sCurrentDemo=0; } s_parameterInterface->removeAllParameters(); ImportUrdfSetup* physicsSetup = new ImportUrdfSetup(); physicsSetup->setFileName(filename); sCurrentDemo = new BasicDemo(app, physicsSetup); if (sCurrentDemo) { sCurrentDemo->initPhysics(); } } void selectDemo(int demoIndex) { sCurrentDemoIndex = demoIndex; sCurrentHightlighted = demoIndex; int numDemos = sizeof(allDemos)/sizeof(BulletDemoEntry); if (demoIndex>numDemos) { demoIndex = 0; } if (sCurrentDemo) { sCurrentDemo->exitPhysics(); s_instancingRenderer->removeAllInstances(); delete sCurrentDemo; sCurrentDemo=0; } if (allDemos[demoIndex].m_createFunc) { s_parameterInterface->removeAllParameters(); sCurrentDemo = (*allDemos[demoIndex].m_createFunc)(app); if (sCurrentDemo) { if (gui) { bool isLeft = true; gui->setStatusBarMessage("Status: OK", false); } sCurrentDemo->initPhysics(); } } } void MyComboBoxCallback(int comboId, const char* item) { //printf("comboId = %d, item = %s\n",comboId, item); if (comboId==DEMO_SELECTION_COMBOBOX) { //find selected item for (int i=0;isetStatusBarMessage(msg,isLeft); } } void MyStatusBarWarning(const char* msg) { printf("Warning: %s\n", msg); if (gui) { bool isLeft = false; gui->setStatusBarMessage(msg,isLeft); } } struct MyMenuItemHander :public Gwen::Event::Handler { int m_buttonId; MyMenuItemHander( int buttonId) :m_buttonId(buttonId) { } void onButtonA(Gwen::Controls::Base* pControl) { //const Gwen::String& name = pControl->GetName(); Gwen::Controls::TreeNode* node = (Gwen::Controls::TreeNode*)pControl; // Gwen::Controls::Label* l = node->GetButton(); Gwen::UnicodeString la = node->GetButton()->GetText();// node->GetButton()->GetName();// GetText(); Gwen::String laa = Gwen::Utility::UnicodeToString(la); // const char* ha = laa.c_str(); //printf("selected %s\n", ha); //int dep = but->IsDepressed(); //int tog = but->GetToggleState(); // if (m_data->m_toggleButtonCallback) // (*m_data->m_toggleButtonCallback)(m_buttonId, tog); } void onButtonB(Gwen::Controls::Base* pControl) { Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl; Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText(); Gwen::String laa = Gwen::Utility::UnicodeToString(la); //const char* ha = laa.c_str(); selectDemo(sCurrentHightlighted); saveCurrentDemoEntry(sCurrentDemoIndex, startFileName); } void onButtonC(Gwen::Controls::Base* pControl) { // Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl; // Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText(); // Gwen::String laa = Gwen::Utility::UnicodeToString(la); // const char* ha = laa.c_str(); // printf("onButtonC ! %s\n", ha); } void onButtonD(Gwen::Controls::Base* pControl) { /* Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl; Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText(); Gwen::String laa = Gwen::Utility::UnicodeToString(la); const char* ha = laa.c_str(); */ // printf("onKeyReturn ! \n"); selectDemo(sCurrentHightlighted); saveCurrentDemoEntry(sCurrentDemoIndex, startFileName); } void onButtonE(Gwen::Controls::Base* pControl) { // printf("select %d\n",m_buttonId); sCurrentHightlighted = m_buttonId; } void onButtonF(Gwen::Controls::Base* pControl) { //printf("selection changed!\n"); } void onButtonG(Gwen::Controls::Base* pControl) { //printf("onButtonG !\n"); } }; #include "Bullet3Common/b3HashMap.h" struct GL3TexLoader : public MyTextureLoader { b3HashMap m_hashMap; virtual void LoadTexture( Gwen::Texture* pTexture ) { Gwen::String namestr = pTexture->name.Get(); const char* n = namestr.c_str(); GLint* texIdPtr = m_hashMap[n]; if (texIdPtr) { pTexture->m_intData = *texIdPtr; } } virtual void FreeTexture( Gwen::Texture* pTexture ) { } }; void fileOpenCallback() { char filename[1024]; int len = s_window->fileOpenDialog(filename,1024); if (len) { //todo(erwincoumans) check if it is actually URDF //printf("file open:%s\n", filename); openURDFDemo(filename); } } extern float shadowMapWorldSize; int main(int argc, char* argv[]) { shadowMapWorldSize = 25; b3Clock clock; //float dt = 1./120.f; int width = 1024; int height=768; // wci.m_resizeCallback = MyResizeCallback; SimpleOpenGL3App* simpleApp=0; bool useOpenGL2=false; if (useOpenGL2) { app = new SimpleOpenGL2App("AllBullet2Demos",width,height); app->m_renderer = new SimpleOpenGL2Renderer(width,height); } else { simpleApp = new SimpleOpenGL3App("AllBullet2Demos",width,height); app = simpleApp; } s_instancingRenderer = app->m_renderer; s_window = app->m_window; prevMouseMoveCallback = s_window->getMouseMoveCallback(); s_window->setMouseMoveCallback(MyMouseMoveCallback); prevMouseButtonCallback = s_window->getMouseButtonCallback(); s_window->setMouseButtonCallback(MyMouseButtonCallback); prevKeyboardCallback = s_window->getKeyboardCallback(); s_window->setKeyboardCallback(MyKeyboardCallback); app->m_renderer->setCameraDistance(13); app->m_renderer->setCameraPitch(0); app->m_renderer->setCameraTargetPosition(0,0,0); b3SetCustomWarningMessageFunc(MyStatusBarWarning); b3SetCustomPrintfFunc(MyStatusBarPrintf); /* SimpleOpenGL3App* app = new SimpleOpenGL3App("AllBullet2Demos",width,height); s_instancingRenderer->setCameraDistance(13); s_instancingRenderer->setCameraPitch(0); s_instancingRenderer->setCameraTargetPosition(0,0,0); s_window->setMouseMoveCallback(MyMouseMoveCallback); s_window->setMouseButtonCallback(MyMouseButtonCallback); s_window->setKeyboardCallback(MyKeyboardCallback); */ assert(glGetError()==GL_NO_ERROR); gui = new GwenUserInterface; GL3TexLoader* myTexLoader = new GL3TexLoader; Gwen::Renderer::Base* gwenRenderer = 0; if (useOpenGL2) { gwenRenderer = new Gwen::Renderer::OpenGL_DebugFont(); } else { sth_stash* fontstash=simpleApp->getFontStash(); gwenRenderer = new GwenOpenGL3CoreRenderer(simpleApp->m_primRenderer,fontstash,width,height,s_window->getRetinaScale(),myTexLoader); } // gui->init(width,height,gwenRenderer,s_window->getRetinaScale()); // gui->getInternalData()->m_explorerPage Gwen::Controls::TreeControl* tree = gui->getInternalData()->m_explorerTreeCtrl; //gui->getInternalData()->pRenderer->setTextureLoader(myTexLoader); MyProfileWindow* profWindow = setupProfileWindow(gui->getInternalData()); profileWindowSetVisible(profWindow,false); gui->setFocus(); #if 0 { MyGraphInput input(gui->getInternalData()); input.m_width=300; input.m_height=300; input.m_xPos = 0; input.m_yPos = height-input.m_height; input.m_name="Test Graph1"; input.m_texName = "graph1"; GraphingTexture* gt = new GraphingTexture; gt->create(256,256); int texId = gt->getTextureId(); myTexLoader->m_hashMap.insert("graph1", texId); //MyGraphWindow* gw = setupTextureWindow(input); } if (1) { MyGraphInput input(gui->getInternalData()); input.m_width=300; input.m_height=300; input.m_xPos = width-input.m_width; input.m_yPos = height-input.m_height; input.m_name="Test Graph2"; input.m_texName = "graph2"; GraphingTexture* gt = new GraphingTexture; int texWidth = 512; int texHeight = 512; gt->create(texWidth,texHeight); for (int i=0;isetPixel(i,j,0,0,0,255); } } gt->uploadImageData(); int texId = gt->getTextureId(); input.m_xPos = width-input.m_width; myTexLoader->m_hashMap.insert("graph2", texId); //MyGraphWindow* gw = setupTextureWindow(input); } //destroyTextureWindow(gw); #endif s_parameterInterface = app->m_parameterInterface = new GwenParameterInterface(gui->getInternalData()); //gui->getInternalData()->m_demoPage; int numDemos = sizeof(allDemos)/sizeof(BulletDemoEntry); //char nodeText[1024]; //int curDemo = 0; int selectedDemo = loadCurrentDemoEntry(startFileName); Gwen::Controls::TreeNode* curNode = tree; MyMenuItemHander* handler2 = new MyMenuItemHander(-1); tree->onReturnKeyDown.Add(handler2, &MyMenuItemHander::onButtonD); for (int d = 0; dAddNode(nodeUText); if (d == selectedDemo) { pNode->SetSelected(true); tree->ExpandAll(); selectDemo(d); } MyMenuItemHander* handler = new MyMenuItemHander(d); pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonA); pNode->GetButton()->onDoubleClick.Add(handler, &MyMenuItemHander::onButtonB); pNode->GetButton()->onDown.Add(handler, &MyMenuItemHander::onButtonC); pNode->onSelect.Add(handler, &MyMenuItemHander::onButtonE); pNode->onReturnKeyDown.Add(handler, &MyMenuItemHander::onButtonG); pNode->onSelectChange.Add(handler, &MyMenuItemHander::onButtonF); // pNode->onKeyReturn.Add(handler, &MyMenuItemHander::onButtonD); // pNode->GetButton()->onKeyboardReturn.Add(handler, &MyMenuItemHander::onButtonD); // pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonD); // pNode->onKeyboardPressed.Add(handler, &MyMenuItemHander::onButtonD); // pNode->OnKeyPress } else { curNode = tree->AddNode(nodeUText); } } /* for (int i=0;iregisterComboBox(DEMO_SELECTION_COMBOBOX,allNames.size(),&allNames[0],sCurrentDemoIndex); //const char* names2[] = {"comboF", "comboG","comboH"}; //gui->registerComboBox(2,3,&names2[0],0); gui->setComboBoxCallback(MyComboBoxCallback); */ unsigned long int prevTimeInMicroseconds = clock.getTimeMicroseconds(); gui->registerFileOpenCallback(fileOpenCallback); do { assert(glGetError()==GL_NO_ERROR); s_instancingRenderer->init(); DrawGridData dg; dg.upAxis = app->getUpAxis(); { BT_PROFILE("Update Camera"); s_instancingRenderer->updateCamera(dg.upAxis); } if (renderGrid) { BT_PROFILE("Draw Grid"); app->drawGrid(dg); } static int frameCount = 0; frameCount++; if (0) { BT_PROFILE("Draw frame counter"); char bla[1024]; sprintf(bla,"Frame %d", frameCount); app->drawText(bla,10,10); } if (sCurrentDemo) { if (!pauseSimulation) { unsigned long int curTimeInMicroseconds = clock.getTimeMicroseconds(); unsigned long int diff = curTimeInMicroseconds-prevTimeInMicroseconds; float deltaTimeInSeconds = (diff)*1.e-6; //printf("---------------------------------------------------\n"); //printf("Framecount = %d\n",frameCount); sCurrentDemo->stepSimulation(deltaTimeInSeconds);//1./60.f); prevTimeInMicroseconds = curTimeInMicroseconds; } if (renderVisualGeometry) { if (visualWireframe) { glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); } BT_PROFILE("Render Scene"); sCurrentDemo->renderScene(); } { glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); sCurrentDemo->physicsDebugDraw(gDebugDrawFlags); } } static int toggle = 1; if (1) { if (!pauseSimulation) processProfileData(profWindow,false); { if (useOpenGL2) { saveOpenGLState(width,height); } BT_PROFILE("Draw Gwen GUI"); gui->draw(s_instancingRenderer->getScreenWidth(),s_instancingRenderer->getScreenHeight()); if (useOpenGL2) { restoreOpenGLState(); } } } toggle=1-toggle; { BT_PROFILE("Sync Parameters"); s_parameterInterface->syncParameters(); } { BT_PROFILE("Swap Buffers"); app->swapBuffer(); } gui->forceUpdateScrollBars(); } while (!s_window->requestedExit()); // selectDemo(0); delete gui; delete app; return 0; }