#include "SerializeSetup.h" #include "../Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.h" SerializeSetup::SerializeSetup() { } SerializeSetup::~SerializeSetup() { } void SerializeSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge) { this->createEmptyDynamicsWorld(); gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld); m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe); btBulletWorldImporter* importer = new btBulletWorldImporter(m_dynamicsWorld); const char* filename = "testFile.bullet"; importer->loadFile(filename); }