/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "CollisionDispatcher.h" #include "BroadphaseCollision/CollisionAlgorithm.h" #include "CollisionDispatch/ConvexConvexAlgorithm.h" #include "CollisionDispatch/EmptyCollisionAlgorithm.h" #include "CollisionDispatch/ConvexConcaveCollisionAlgorithm.h" #include "CollisionDispatch/CompoundCollisionAlgorithm.h" #include "CollisionShapes/CollisionShape.h" #include "CollisionDispatch/CollisionObject.h" #include #include "BroadphaseCollision/OverlappingPairCache.h" int gNumManifold = 0; CollisionDispatcher::CollisionDispatcher (): m_useIslands(true), m_defaultManifoldResult(0,0,0), m_count(0) { int i; //default CreationFunctions, filling the m_doubleDispatch table m_convexConvexCreateFunc = new ConvexConvexAlgorithm::CreateFunc; m_convexConcaveCreateFunc = new ConvexConcaveCollisionAlgorithm::CreateFunc; m_swappedConvexConcaveCreateFunc = new ConvexConcaveCollisionAlgorithm::SwappedCreateFunc; m_compoundCreateFunc = new CompoundCollisionAlgorithm::CreateFunc; m_swappedCompoundCreateFunc = new CompoundCollisionAlgorithm::SwappedCreateFunc; m_emptyCreateFunc = new EmptyAlgorithm::CreateFunc; for (i=0;iClearManifold(); } void CollisionDispatcher::ReleaseManifold(PersistentManifold* manifold) { gNumManifold--; //printf("ReleaseManifold: gNumManifold %d\n",gNumManifold); ClearManifold(manifold); std::vector::iterator i = std::find(m_manifoldsPtr.begin(), m_manifoldsPtr.end(), manifold); if (!(i == m_manifoldsPtr.end())) { std::swap(*i, m_manifoldsPtr.back()); m_manifoldsPtr.pop_back(); delete manifold; } } CollisionAlgorithm* CollisionDispatcher::FindAlgorithm(BroadphaseProxy& proxy0,BroadphaseProxy& proxy1) { #define USE_DISPATCH_REGISTRY_ARRAY 1 #ifdef USE_DISPATCH_REGISTRY_ARRAY CollisionObject* body0 = (CollisionObject*)proxy0.m_clientObject; CollisionObject* body1 = (CollisionObject*)proxy1.m_clientObject; CollisionAlgorithmConstructionInfo ci; ci.m_dispatcher = this; CollisionAlgorithm* algo = m_doubleDispatch[body0->m_collisionShape->GetShapeType()][body1->m_collisionShape->GetShapeType()] ->CreateCollisionAlgorithm(ci,&proxy0,&proxy1); #else CollisionAlgorithm* algo = InternalFindAlgorithm(proxy0,proxy1); #endif //USE_DISPATCH_REGISTRY_ARRAY return algo; } CollisionAlgorithmCreateFunc* CollisionDispatcher::InternalFindCreateFunc(int proxyType0,int proxyType1) { if (BroadphaseProxy::IsConvex(proxyType0) && BroadphaseProxy::IsConvex(proxyType1)) { return m_convexConvexCreateFunc; } if (BroadphaseProxy::IsConvex(proxyType0) && BroadphaseProxy::IsConcave(proxyType1)) { return m_convexConcaveCreateFunc; } if (BroadphaseProxy::IsConvex(proxyType1) && BroadphaseProxy::IsConcave(proxyType0)) { return m_swappedConvexConcaveCreateFunc; } if (BroadphaseProxy::IsCompound(proxyType0)) { return m_compoundCreateFunc; } else { if (BroadphaseProxy::IsCompound(proxyType1)) { return m_swappedCompoundCreateFunc; } } //failed to find an algorithm return m_emptyCreateFunc; } CollisionAlgorithm* CollisionDispatcher::InternalFindAlgorithm(BroadphaseProxy& proxy0,BroadphaseProxy& proxy1) { m_count++; CollisionObject* body0 = (CollisionObject*)proxy0.m_clientObject; CollisionObject* body1 = (CollisionObject*)proxy1.m_clientObject; CollisionAlgorithmConstructionInfo ci; ci.m_dispatcher = this; if (body0->m_collisionShape->IsConvex() && body1->m_collisionShape->IsConvex() ) { return new ConvexConvexAlgorithm(0,ci,&proxy0,&proxy1); } if (body0->m_collisionShape->IsConvex() && body1->m_collisionShape->IsConcave()) { return new ConvexConcaveCollisionAlgorithm(ci,&proxy0,&proxy1); } if (body1->m_collisionShape->IsConvex() && body0->m_collisionShape->IsConcave()) { return new ConvexConcaveCollisionAlgorithm(ci,&proxy1,&proxy0); } if (body0->m_collisionShape->IsCompound()) { return new CompoundCollisionAlgorithm(ci,&proxy0,&proxy1); } else { if (body1->m_collisionShape->IsCompound()) { return new CompoundCollisionAlgorithm(ci,&proxy1,&proxy0); } } //failed to find an algorithm return new EmptyAlgorithm(ci); } bool CollisionDispatcher::NeedsResponse(const CollisionObject& colObj0,const CollisionObject& colObj1) { //here you can do filtering bool hasResponse = (!(colObj0.m_collisionFlags & CollisionObject::noContactResponse)) && (!(colObj1.m_collisionFlags & CollisionObject::noContactResponse)); hasResponse = hasResponse && (colObj0.IsActive() || colObj1.IsActive()); return hasResponse; } bool CollisionDispatcher::NeedsCollision(BroadphaseProxy& proxy0,BroadphaseProxy& proxy1) { CollisionObject* body0 = (CollisionObject*)proxy0.m_clientObject; CollisionObject* body1 = (CollisionObject*)proxy1.m_clientObject; assert(body0); assert(body1); bool needsCollision = true; if ((body0->m_collisionFlags & CollisionObject::isStatic) && (body1->m_collisionFlags & CollisionObject::isStatic)) needsCollision = false; if ((!body0->IsActive()) && (!body1->IsActive())) needsCollision = false; return needsCollision ; } ///allows the user to get contact point callbacks ManifoldResult* CollisionDispatcher::GetNewManifoldResult(CollisionObject* obj0,CollisionObject* obj1,PersistentManifold* manifold) { //in-place, this prevents parallel dispatching, but just adding a list would fix that. ManifoldResult* manifoldResult = new (&m_defaultManifoldResult) ManifoldResult(obj0,obj1,manifold); return manifoldResult; } ///allows the user to get contact point callbacks void CollisionDispatcher::ReleaseManifoldResult(ManifoldResult*) { } class CollisionPairCallback : public OverlapCallback { DispatcherInfo& m_dispatchInfo; CollisionDispatcher* m_dispatcher; int m_dispatcherId; public: CollisionPairCallback(DispatcherInfo& dispatchInfo,CollisionDispatcher* dispatcher,int dispatcherId) :m_dispatchInfo(dispatchInfo), m_dispatcher(dispatcher), m_dispatcherId(dispatcherId) { } virtual bool ProcessOverlap(BroadphasePair& pair) { if (m_dispatcherId>= 0) { //dispatcher will keep algorithms persistent in the collision pair if (!pair.m_algorithms[m_dispatcherId]) { pair.m_algorithms[m_dispatcherId] = m_dispatcher->FindAlgorithm( *pair.m_pProxy0, *pair.m_pProxy1); } if (pair.m_algorithms[m_dispatcherId]) { if (m_dispatchInfo.m_dispatchFunc == DispatcherInfo::DISPATCH_DISCRETE) { pair.m_algorithms[m_dispatcherId]->ProcessCollision(pair.m_pProxy0,pair.m_pProxy1,m_dispatchInfo); } else { float toi = pair.m_algorithms[m_dispatcherId]->CalculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,m_dispatchInfo); if (m_dispatchInfo.m_timeOfImpact > toi) m_dispatchInfo.m_timeOfImpact = toi; } } } else { //non-persistent algorithm dispatcher CollisionAlgorithm* algo = m_dispatcher->FindAlgorithm( *pair.m_pProxy0, *pair.m_pProxy1); if (algo) { if (m_dispatchInfo.m_dispatchFunc == DispatcherInfo::DISPATCH_DISCRETE) { algo->ProcessCollision(pair.m_pProxy0,pair.m_pProxy1,m_dispatchInfo); } else { float toi = algo->CalculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,m_dispatchInfo); if (m_dispatchInfo.m_timeOfImpact > toi) m_dispatchInfo.m_timeOfImpact = toi; } } } return false; } }; void CollisionDispatcher::DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo) { //m_blockedForChanges = true; int i; int dispatcherId = GetUniqueId(); CollisionPairCallback collisionCallback(dispatchInfo,this,dispatcherId); pairCache->ProcessAllOverlappingPairs(&collisionCallback); //m_blockedForChanges = false; }