#ifndef B3_PLUGIN_MANAGER_H #define B3_PLUGIN_MANAGER_H class b3PluginManager { struct b3PluginManagerInternalData* m_data; public: b3PluginManager(class PhysicsCommandProcessorInterface* physSdk); virtual ~b3PluginManager(); int loadPlugin(const char* pluginPath); void unloadPlugin(int pluginUniqueId); int executePluginCommand(int pluginUniqueId, const char* arguments); }; #endif //B3_PLUGIN_MANAGER_H