#ifndef B3_PLUGIN_CONTEXT_H #define B3_PLUGIN_CONTEXT_H #include "../PhysicsClientC_API.h" struct b3PluginContext { b3PhysicsClientHandle m_physClient; //plugin can modify the m_userPointer to store persistent object pointer (class or struct instance etc) void* m_userPointer; }; #endif //B3_PLUGIN_CONTEXT_H