INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/LinearMath ${BULLET_PHYSICS_SOURCE_DIR}/Bullet } ) ADD_LIBRARY(LibBulletCollision BroadphaseCollision/AxisSweep3.cpp BroadphaseCollision/BroadphaseProxy.cpp BroadphaseCollision/CollisionAlgorithm.cpp BroadphaseCollision/Dispatcher.cpp BroadphaseCollision/OverlappingPairCache.cpp BroadphaseCollision/SimpleBroadphase.cpp CollisionDispatch/CollisionDispatcher.cpp CollisionDispatch/CollisionObject.cpp CollisionDispatch/CollisionWorld.cpp CollisionDispatch/CompoundCollisionAlgorithm.cpp CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp CollisionDispatch/SphereSphereCollisionAlgorithm.cpp CollisionDispatch/ConvexConvexAlgorithm.cpp CollisionDispatch/EmptyCollisionAlgorithm.cpp CollisionDispatch/ManifoldResult.cpp CollisionDispatch/SimulationIslandManager.cpp CollisionDispatch/UnionFind.cpp CollisionShapes/BoxShape.cpp CollisionShapes/BvhTriangleMeshShape.cpp CollisionShapes/CollisionShape.cpp CollisionShapes/CompoundShape.cpp CollisionShapes/ConcaveShape.cpp CollisionShapes/ConeShape.cpp CollisionShapes/ConvexHullShape.cpp CollisionShapes/ConvexShape.cpp CollisionShapes/ConvexTriangleMeshShape.cpp CollisionShapes/CylinderShape.cpp CollisionShapes/EmptyShape.cpp CollisionShapes/MinkowskiSumShape.cpp CollisionShapes/MultiSphereShape.cpp CollisionShapes/OptimizedBvh.cpp CollisionShapes/PolyhedralConvexShape.cpp CollisionShapes/Simplex1to4Shape.cpp CollisionShapes/SphereShape.cpp CollisionShapes/StaticPlaneShape.cpp CollisionShapes/StridingMeshInterface.cpp CollisionShapes/TriangleCallback.cpp CollisionShapes/TriangleIndexVertexArray.cpp CollisionShapes/TriangleMesh.cpp CollisionShapes/TriangleMeshShape.cpp NarrowPhaseCollision/ContinuousConvexCollision.cpp NarrowPhaseCollision/ConvexCast.cpp NarrowPhaseCollision/GjkConvexCast.cpp NarrowPhaseCollision/GjkPairDetector.cpp NarrowPhaseCollision/Hull.cpp NarrowPhaseCollision/ManifoldContactAddResult.cpp NarrowPhaseCollision/MinkowskiPenetrationDepthSolver.cpp NarrowPhaseCollision/PersistentManifold.cpp NarrowPhaseCollision/RaycastCallback.cpp NarrowPhaseCollision/Shape.cpp NarrowPhaseCollision/SubSimplexConvexCast.cpp NarrowPhaseCollision/VoronoiSimplexSolver.cpp )