#ifndef _URDF2BULLET_H #define _URDF2BULLET_H #include "LinearMath/btAlignedObjectArray.h" #include "LinearMath/btTransform.h" #include class btVector3; class btTransform; class btMultiBodyDynamicsWorld; class btTransform; class URDFImporterInterface; class MultiBodyCreationInterface; enum ConvertURDFFlags { CUF_USE_SDF = 1, // Use inertia values in URDF instead of recomputing them from collision shape. CUF_USE_URDF_INERTIA = 2, CUF_USE_MJCF = 4, CUF_USE_SELF_COLLISION=8, CUF_USE_SELF_COLLISION_EXCLUDE_PARENT=16, CUF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS=32, }; void ConvertURDF2Bullet(const URDFImporterInterface& u2b, MultiBodyCreationInterface& creationCallback, const btTransform& rootTransformInWorldSpace, btMultiBodyDynamicsWorld* world, bool createMultiBody, const char* pathPrefix, int flags = 0); #endif //_URDF2BULLET_H