#include "UnitTest.h" #include "Gwen/Controls/TreeControl.h" using namespace Gwen; using namespace Gwen::Controls; class TreeControl2 : public GUnit { public: GWEN_CONTROL_INLINE(TreeControl2, GUnit) { { Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl(this); ctrl->SetKeyboardInputEnabled(true); ctrl->AddNode(L"Node One"); Gwen::Controls::TreeNode* pNode = ctrl->AddNode(L"Node Two"); pNode->AddNode(L"Node Two Inside"); pNode->AddNode(L"Eyes"); pNode->SetSelected(true); pNode->AddNode(L"Brown")->AddNode(L"Node Two Inside")->AddNode(L"Eyes")->AddNode(L"Brown"); ctrl->AddNode(L"Node Three"); ctrl->Focus(); ctrl->SetKeyboardInputEnabled(true); ctrl->SetBounds(30, 30, 200, 200); ctrl->ExpandAll(); } { Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl(this); ctrl->AllowMultiSelect(true); ctrl->AddNode(L"Node One"); Gwen::Controls::TreeNode* pNode = ctrl->AddNode(L"Node Two"); pNode->AddNode(L"Node Two Inside"); pNode->AddNode(L"Eyes"); Gwen::Controls::TreeNode* pNodeTwo = pNode->AddNode(L"Brown")->AddNode(L"Node Two Inside")->AddNode(L"Eyes"); pNodeTwo->AddNode(L"Brown"); pNodeTwo->AddNode(L"Green"); pNodeTwo->AddNode(L"Slime"); pNodeTwo->AddNode(L"Grass"); pNodeTwo->AddNode(L"Pipe"); ctrl->AddNode(L"Node Three"); ctrl->SetBounds(240, 30, 200, 200); ctrl->ExpandAll(); } } }; DEFINE_UNIT_TEST(TreeControl2, L"TreeControl");