// // Test_v3sdiv.cpp // BulletTest // // Copyright (c) 2011 Apple Inc. // #include "LinearMath/btScalar.h" #if defined(BT_USE_SSE_IN_API) || defined(BT_USE_NEON) #include "Test_v3sdiv.h" #include "vector.h" #include "Utils.h" #include "main.h" #include #include #include // reference code for testing purposes static inline btVector3& v3sdiv_ref( btVector3& v, const btScalar& s); #define LOOPCOUNT 2048 #define NUM_CYCLES 1000 int Test_v3sdiv(void) { btVector3 v1, v2; btScalar s; float x, y, z, w; // Init the data x = RANDF_01; y = RANDF_01; z = RANDF_01; w = BT_NAN; // w channel NaN v1.setValue(x, y, z); v1.setW(w); v2.setValue(x, y, z); v2.setW(w); s = (float)RANDF_16; btVector3 correct_res, test_res; { float vNaN = BT_NAN; correct_res.setValue(vNaN, vNaN, vNaN); test_res.setValue(vNaN, vNaN, vNaN); correct_res = v3sdiv_ref(v1, s); test_res = (v2 /= s); if (fabs(correct_res.m_floats[0] - test_res.m_floats[0]) + fabs(correct_res.m_floats[1] - test_res.m_floats[1]) + fabs(correct_res.m_floats[2] - test_res.m_floats[2]) > FLT_EPSILON * 4) { vlog( "Error - v3sdiv result error! " "\ncorrect = (%10.4f, %10.4f, %10.4f) " "\ntested = (%10.4f, %10.4f, %10.4f) \n", correct_res.m_floats[0], correct_res.m_floats[1], correct_res.m_floats[2], test_res.m_floats[0], test_res.m_floats[1], test_res.m_floats[2]); return 1; } } #define DATA_SIZE LOOPCOUNT btVector3 vec3_arr[DATA_SIZE]; btScalar s_arr[DATA_SIZE]; uint64_t scalarTime; uint64_t vectorTime; size_t j, k; { uint64_t startTime, bestTime, currentTime; bestTime = uint64_t(-1LL); scalarTime = 0; for (j = 0; j < NUM_CYCLES; j++) { for (k = 0; k < DATA_SIZE; k++) { x = RANDF_01; y = RANDF_01; z = RANDF_01; vec3_arr[k].setValue(x, y, z); vec3_arr[k].setW(w); s_arr[k] = RANDF_01; } startTime = ReadTicks(); for (k = 0; k + 4 <= LOOPCOUNT; k += 4) { v3sdiv_ref(vec3_arr[k], s_arr[k]); v3sdiv_ref(vec3_arr[k + 1], s_arr[k + 1]); v3sdiv_ref(vec3_arr[k + 2], s_arr[k + 2]); v3sdiv_ref(vec3_arr[k + 3], s_arr[k + 3]); } currentTime = ReadTicks() - startTime; scalarTime += currentTime; if (currentTime < bestTime) bestTime = currentTime; } if (0 == gReportAverageTimes) scalarTime = bestTime; else scalarTime /= NUM_CYCLES; } { uint64_t startTime, bestTime, currentTime; bestTime = -1LL; vectorTime = 0; for (j = 0; j < NUM_CYCLES; j++) { for (k = 0; k < DATA_SIZE; k++) { x = RANDF_01; y = RANDF_01; z = RANDF_01; vec3_arr[k].setValue(x, y, z); vec3_arr[k].setW(w); s_arr[k] = RANDF_01; } startTime = ReadTicks(); for (k = 0; k + 4 <= LOOPCOUNT; k += 4) { vec3_arr[k] /= s_arr[k]; vec3_arr[k + 1] /= s_arr[k + 1]; vec3_arr[k + 2] /= s_arr[k + 2]; vec3_arr[k + 3] /= s_arr[k + 3]; } currentTime = ReadTicks() - startTime; vectorTime += currentTime; if (currentTime < bestTime) bestTime = currentTime; } if (0 == gReportAverageTimes) vectorTime = bestTime; else vectorTime /= NUM_CYCLES; } vlog("Timing:\n"); vlog(" \t scalar\t vector\n"); vlog(" \t%10.4f\t%10.4f\n", TicksToCycles(scalarTime) / LOOPCOUNT, TicksToCycles(vectorTime) / LOOPCOUNT); return 0; } static inline btVector3& v3sdiv_ref( btVector3& v, const btScalar& s) { btScalar recip = btScalar(1.0) / s; v.m_floats[0] *= recip; v.m_floats[1] *= recip; v.m_floats[2] *= recip; return v; } #endif //BT_USE_SSE