/* ParamListGL - class derived from ParamList to do simple OpenGL rendering of a parameter list sgg 8/2001 */ #ifndef PARAMGL_H #define PARAMGL_H #if defined(__APPLE__) || defined(MACOSX) #include #else #include #endif #include void beginWinCoords(); void endWinCoords(); void glPrint(int x, int y, const char *s, void *font); void glPrintShadowed(int x, int y, const char *s, void *font, float *color); class ParamListGL : public ParamList { public: ParamListGL(char *name = ""); void Render(int x, int y, bool shadow = false); bool Mouse(int x, int y, int button=GLUT_LEFT_BUTTON, int state=GLUT_DOWN); bool Motion(int x, int y); void Special(int key, int x, int y); void SetSelectedColor(float r, float g, float b) { text_col_selected[0] = r; text_col_selected[1] = g; text_col_selected[2] = b; } void SetUnSelectedColor(float r, float g, float b) { text_col_unselected[0] = r; text_col_unselected[1] = g; text_col_unselected[2] = b; } int bar_x; int bar_w; int bar_h; int text_x; int separation; int value_x; int font_h; int start_x, start_y; int bar_offset; float text_col_selected[3]; float text_col_unselected[3]; float text_col_shadow[3]; float bar_col_outer[3]; float bar_col_inner[3]; void *font; }; #endif