/* Bullet Continuous Collision Detection and Physics Library Maya Plugin Copyright (c) 2008 Walt Disney Studios This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Written by: Nicola Candussi */ //bt_nail_constraint.h #ifndef DYN_BT_NAIL_CONSTRAINT_H #define DYN_BT_NAIL_CONSTRAINT_H #include "bt_constraint.h" #include "nail_constraint_impl.h" class bt_nail_constraint_t: public bt_constraint_t, public nail_constraint_impl_t { public: virtual void set_damping(float d) { btPoint2PointConstraint* p2pc = static_cast(m_constraint.get()); p2pc->m_setting.m_damping = d; } virtual float damping() const { btPoint2PointConstraint const* p2pc = static_cast(m_constraint.get()); return p2pc->m_setting.m_damping; } // virtual void set_pivot(vec3f const &p) { btPoint2PointConstraint* p2pc = static_cast(m_constraint.get()); btVector3 bt_pivot(p[0], p[1], p[2]); p2pc->setPivotA(bt_pivot); p2pc->setPivotB(m_constraint->getRigidBodyA().getCenterOfMassTransform()(bt_pivot)); // p2pc->buildJacobian(); } virtual void get_pivot(vec3f &p) const { btPoint2PointConstraint const* p2pc = static_cast(m_constraint.get()); p[0] = p2pc->getPivotInA().x(); p[1] = p2pc->getPivotInA().y(); p[2] = p2pc->getPivotInA().z(); } virtual void get_world_pivot(vec3f &p) const { btPoint2PointConstraint const* p2pc = static_cast(m_constraint.get()); p[0] = p2pc->getPivotInB().x(); p[1] = p2pc->getPivotInB().y(); p[2] = p2pc->getPivotInB().z(); } protected: friend class bt_solver_t; bt_nail_constraint_t(rigid_body_impl_t* rb, vec3f const& pivot): nail_constraint_impl_t() { btRigidBody& bt_body = *static_cast(rb)->body(); m_constraint.reset(new btPoint2PointConstraint(bt_body, btVector3(pivot[0], pivot[1], pivot[2]))); } private: }; #endif