//portions of this file are copied from GLFW egl_context.c/egl_context.h //======================================================================== // GLFW 3.3 EGL - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifdef BT_USE_EGL #include "EGLOpenGLWindow.h" struct EGLInternalData2 { bool m_isInitialized; int m_windowWidth; int m_windowHeight; b3KeyboardCallback m_keyboardCallback; b3WheelCallback m_wheelCallback; b3ResizeCallback m_resizeCallback; b3MouseButtonCallback m_mouseButtonCallback; b3MouseMoveCallback m_mouseMoveCallback; EGLInternalData2() :m_isInitialized(false), m_windowWidth(0), m_windowHeight(0), m_keyboardCallback(0), m_wheelCallback(0), m_resizeCallback(0), m_mouseButtonCallback(0), m_mouseMoveCallback(0) { } }; EGLOpenGLWindow::EGLOpenGLWindow() { m_data = new EGLInternalData2(); } EGLOpenGLWindow::~EGLOpenGLWindow() { delete m_data; } void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) { } void EGLOpenGLWindow::closeWindow() { } void EGLOpenGLWindow::runMainLoop() { } float EGLOpenGLWindow::getTimeInSeconds() { return 0.; } bool EGLOpenGLWindow::requestedExit() const { return false; } void EGLOpenGLWindow::setRequestExit() { } void EGLOpenGLWindow::startRendering() { } void EGLOpenGLWindow::endRendering() { } bool EGLOpenGLWindow::isModifierKeyPressed(int key) { return false; } void EGLOpenGLWindow::setMouseMoveCallback(b3MouseMoveCallback mouseCallback) { m_data->m_mouseMoveCallback = mouseCallback; } b3MouseMoveCallback EGLOpenGLWindow::getMouseMoveCallback() { return m_data->m_mouseMoveCallback; } void EGLOpenGLWindow::setMouseButtonCallback(b3MouseButtonCallback mouseCallback) { m_data->m_mouseButtonCallback = mouseCallback; } b3MouseButtonCallback EGLOpenGLWindow::getMouseButtonCallback() { return m_data->m_mouseButtonCallback; } void EGLOpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback) { m_data->m_resizeCallback = resizeCallback; } b3ResizeCallback EGLOpenGLWindow::getResizeCallback() { return m_data->m_resizeCallback; } void EGLOpenGLWindow::setWheelCallback(b3WheelCallback wheelCallback) { m_data->m_wheelCallback = wheelCallback; } b3WheelCallback EGLOpenGLWindow::getWheelCallback() { return m_data->m_wheelCallback; } void EGLOpenGLWindow::setKeyboardCallback( b3KeyboardCallback keyboardCallback) { m_data->m_keyboardCallback = keyboardCallback; } b3KeyboardCallback EGLOpenGLWindow::getKeyboardCallback() { return m_data->m_keyboardCallback; } void EGLOpenGLWindow::setRenderCallback( b3RenderCallback renderCallback) { } void EGLOpenGLWindow::setWindowTitle(const char* title) { } float EGLOpenGLWindow::getRetinaScale() const { return 1.f; } void EGLOpenGLWindow::setAllowRetina(bool allow) { } int EGLOpenGLWindow::getWidth() const { return m_data->m_windowWidth; } int EGLOpenGLWindow::getHeight() const { return m_data->m_windowHeight; } int EGLOpenGLWindow::fileOpenDialog(char* fileName, int maxFileNameLength) { return 0; } #endif //BT_USE_EGL