#ifndef RAYTRACED_SHADOW_DEMO_H #define RAYTRACED_SHADOW_DEMO_H #include "../rigidbody/GpuConvexScene.h" class GpuRaytraceScene : public GpuBoxPlaneScene { protected: b3AlignedObjectArray primaryRays; struct GpuRaytraceInternalData* m_raytraceData; public: GpuRaytraceScene(); virtual ~GpuRaytraceScene(); virtual const char* getName() { return "GPURaytrace"; } static GpuDemo* MyCreateFunc() { GpuDemo* demo = new GpuRaytraceScene; return demo; } virtual int createDynamicsObjects(const ConstructionInfo& ci); void renderScene(); void renderScene2(); }; #endif //RAYTRACED_SHADOW_DEMO_H