#ifndef MULTI_DOF_DEMO_H #define MULTI_DOF_DEMO_H #include "BulletMultiBodyDemos.h" class MultiDofDemo : public FeatherstoneDemo1 { public: MultiDofDemo(SimpleOpenGL3App* app); virtual ~MultiDofDemo(); static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app) { return new MultiDofDemo(app); } virtual void initPhysics(); virtual void stepSimulation(float deltaTime); btMultiBody* createFeatherstoneMultiBody_testMultiDof(class btMultiBodyDynamicsWorld* world, int numLinks, const btVector3& basePosition, const btVector3 &baseHalfExtents, const btVector3 &linkHalfExtents, bool spherical = false, bool floating = false); void addColliders_testMultiDof(btMultiBody *pMultiBody, btMultiBodyDynamicsWorld *pWorld, const btVector3 &baseHalfExtents, const btVector3 &linkHalfExtents); void addBoxes_testMultiDof(); }; #endif //MULTI_DOF_DEMO_H