INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/SharedOpenCL ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL ) IF(INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) INCLUDE_DIRECTORIES( $ENV{==NVSDKCOMPUTE_ROOT=}/OpenCL/common/inc ) IF (CMAKE_CL_64) SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{==NVSDKCOMPUTE_ROOT=}/OpenCL/common/lib/x64 ) ELSE(CMAKE_CL_64) SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{==NVSDKCOMPUTE_ROOT=}/OpenCL/common/lib/Win32 ) ENDIF(CMAKE_CL_64) ELSE() INCLUDE_DIRECTORIES( $ENV{NVSDKCOMPUTE_ROOT}/OpenCL/common/inc ) IF (CMAKE_CL_64) SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{NVSDKCOMPUTE_ROOT}/OpenCL/common/lib/x64 ) ELSE(CMAKE_CL_64) SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{NVSDKCOMPUTE_ROOT}/OpenCL/common/lib/Win32 ) ENDIF(CMAKE_CL_64) ENDIF() IF (CMAKE_CL_64) SET(CMAK_GLEW_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glew64.lib ) ELSE(CMAKE_CL_64) SET(CMAK_GLEW_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glew32.lib ) ENDIF(CMAKE_CL_64) IF (USE_GLUT) LINK_LIBRARIES( OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${CMAK_GLEW_LIBRARY} ${CMAK_NVSDKCOMPUTE_LIBPATH}/OpenCL.lib ) ADD_EXECUTABLE(AppParticlesOCL_Nv ${BULLET_PHYSICS_SOURCE_DIR}/Demos/ParticlesOpenCL/btParticlesDynamicsWorld.h ${BULLET_PHYSICS_SOURCE_DIR}/Demos/ParticlesOpenCL/btParticlesSharedDefs.h ${BULLET_PHYSICS_SOURCE_DIR}/Demos/ParticlesOpenCL/btParticlesSharedTypes.h ${BULLET_PHYSICS_SOURCE_DIR}/Demos/ParticlesOpenCL/ParticlesDemo.h ${BULLET_PHYSICS_SOURCE_DIR}/Demos/ParticlesOpenCL/shaders.h ${BULLET_PHYSICS_SOURCE_DIR}/Demos/SharedOpenCL/btOclUtils.h ${BULLET_PHYSICS_SOURCE_DIR}/Demos/SharedOpenCL/btOclUtils.cpp ${BULLET_PHYSICS_SOURCE_DIR}/Demos/SharedOpenCL/btOclCommon.h ${BULLET_PHYSICS_SOURCE_DIR}/Demos/SharedOpenCL/btOclCommon.cpp ${BULLET_PHYSICS_SOURCE_DIR}/Demos/ParticlesOpenCL/btParticlesDemoDynamicsWorld.cpp ${BULLET_PHYSICS_SOURCE_DIR}/Demos/ParticlesOpenCL/main.cpp ${BULLET_PHYSICS_SOURCE_DIR}/Demos/ParticlesOpenCL/ParticlesDemo.cpp ${BULLET_PHYSICS_SOURCE_DIR}/Demos/ParticlesOpenCL/shaders.cpp ${BULLET_PHYSICS_SOURCE_DIR}/Demos/ParticlesOpenCL/ParticlesOCL.cl ) ELSE (USE_GLUT) ENDIF (USE_GLUT) IF(WIN32) IF (CMAKE_CL_64) IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) ADD_CUSTOM_COMMAND( TARGET AppParticlesOCL_Nv POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR} ) ADD_CUSTOM_COMMAND( TARGET AppParticlesOCL_Nv POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLEW64.DLL ${CMAKE_CURRENT_BINARY_DIR}) ENDIF() ELSE(CMAKE_CL_64) IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) ADD_CUSTOM_COMMAND( TARGET AppParticlesOCL_Nv POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}) ADD_CUSTOM_COMMAND( TARGET AppParticlesOCL_Nv POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLEW32.DLL ${CMAKE_CURRENT_BINARY_DIR}) ENDIF() ENDIF(CMAKE_CL_64) IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) ADD_CUSTOM_COMMAND( TARGET AppParticlesOCL_Nv POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/ParticlesOpenCL/ParticlesOCL.cl ${CMAKE_CURRENT_BINARY_DIR}) ENDIF() ENDIF(WIN32) IF (UNIX) TARGET_LINK_LIBRARIES(AppParticlesOCL_Nv pthread) ENDIF(UNIX)