import pybullet as p import numpy as np class Minitaur: def __init__(self, urdfRootPath=''): self.urdfRootPath = urdfRootPath self.reset() def applyAction(self, motorCommands): motorCommandsWithDir = np.multiply(motorCommands, self.motorDir) for i in range(self.nMotors): self.setMotorAngleById(self.motorIdList[i], motorCommandsWithDir[i]) def getObservation(self): observation = [] observation.extend(self.getMotorAngles().tolist()) observation.extend(self.getMotorVelocities().tolist()) observation.extend(self.getMotorTorques().tolist()) observation.extend(list(self.getBaseOrientation())) observation.extend(list(self.getBasePosition())) return observation def getActionDimension(self): return self.nMotors def getObservationDimension(self): return len(self.getObservation()) def buildJointNameToIdDict(self): nJoints = p.getNumJoints(self.quadruped) self.jointNameToId = {} for i in range(nJoints): jointInfo = p.getJointInfo(self.quadruped, i) self.jointNameToId[jointInfo[1].decode('UTF-8')] = jointInfo[0] self.resetPose() for i in range(100): p.stepSimulation() def buildMotorIdList(self): self.motorIdList.append(self.jointNameToId['motor_front_leftR_joint']) self.motorIdList.append(self.jointNameToId['motor_front_leftL_joint']) self.motorIdList.append(self.jointNameToId['motor_back_leftR_joint']) self.motorIdList.append(self.jointNameToId['motor_back_leftL_joint']) self.motorIdList.append(self.jointNameToId['motor_front_rightL_joint']) self.motorIdList.append(self.jointNameToId['motor_front_rightR_joint']) self.motorIdList.append(self.jointNameToId['motor_back_rightL_joint']) self.motorIdList.append(self.jointNameToId['motor_back_rightR_joint']) def reset(self): self.quadruped = p.loadURDF("%s/quadruped/quadruped.urdf" % self.urdfRootPath,0,0,.3) self.kp = 1 self.kd = 0.1 self.maxForce = 3.5 self.nMotors = 8 self.motorIdList = [] self.motorDir = [1, -1, 1, -1, -1, 1, -1, 1] self.buildJointNameToIdDict() self.buildMotorIdList() def disableAllMotors(self): nJoints = p.getNumJoints(self.quadruped) for i in range(nJoints): p.setJointMotorControl2(bodyIndex=self.quadruped, jointIndex=i, controlMode=p.VELOCITY_CONTROL, force=0) def setMotorAngleById(self, motorId, desiredAngle): p.setJointMotorControl2(bodyIndex=self.quadruped, jointIndex=motorId, controlMode=p.POSITION_CONTROL, targetPosition=desiredAngle, positionGain=self.kp, velocityGain=self.kd, force=self.maxForce) def setMotorAngleByName(self, motorName, desiredAngle): self.setMotorAngleById(self.jointNameToId[motorName], desiredAngle) def resetPose(self): #right front leg self.disableAllMotors() p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightR_joint'],1.57) p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightR_link'],-2.2) p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightL_joint'],-1.57) p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightL_link'],2.2) p.createConstraint(self.quadruped,self.jointNameToId['knee_front_rightR_link'],self.quadruped,self.jointNameToId['knee_front_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.01,0.2],[0,-0.015,0.2]) self.setMotorAngleByName('motor_front_rightR_joint', 1.57) self.setMotorAngleByName('motor_front_rightL_joint',-1.57) #left front leg p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftR_joint'],1.57) p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftR_link'],-2.2) p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftL_joint'],-1.57) p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftL_link'],2.2) p.createConstraint(self.quadruped,self.jointNameToId['knee_front_leftR_link'],self.quadruped,self.jointNameToId['knee_front_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,-0.01,0.2],[0,0.015,0.2]) self.setMotorAngleByName('motor_front_leftR_joint', 1.57) self.setMotorAngleByName('motor_front_leftL_joint',-1.57) #right back leg p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightR_joint'],1.57) p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightR_link'],-2.2) p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightL_joint'],-1.57) p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightL_link'],2.2) p.createConstraint(self.quadruped,self.jointNameToId['knee_back_rightR_link'],self.quadruped,self.jointNameToId['knee_back_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.01,0.2],[0,-0.015,0.2]) self.setMotorAngleByName('motor_back_rightR_joint', 1.57) self.setMotorAngleByName('motor_back_rightL_joint',-1.57) #left back leg p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftR_joint'],1.57) p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftR_link'],-2.2) p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftL_joint'],-1.57) p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftL_link'],2.2) p.createConstraint(self.quadruped,self.jointNameToId['knee_back_leftR_link'],self.quadruped,self.jointNameToId['knee_back_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,-0.01,0.2],[0,0.015,0.2]) self.setMotorAngleByName('motor_back_leftR_joint', 1.57) self.setMotorAngleByName('motor_back_leftL_joint',-1.57) def getBasePosition(self): position, orientation = p.getBasePositionAndOrientation(self.quadruped) return position def getBaseOrientation(self): position, orientation = p.getBasePositionAndOrientation(self.quadruped) return orientation def getMotorAngles(self): motorAngles = [] for i in range(self.nMotors): jointState = p.getJointState(self.quadruped, self.motorIdList[i]) motorAngles.append(jointState[0]) motorAngles = np.multiply(motorAngles, self.motorDir) return motorAngles def getMotorVelocities(self): motorVelocities = [] for i in range(self.nMotors): jointState = p.getJointState(self.quadruped, self.motorIdList[i]) motorVelocities.append(jointState[1]) motorVelocities = np.multiply(motorVelocities, self.motorDir) return motorVelocities def getMotorTorques(self): motorTorques = [] for i in range(self.nMotors): jointState = p.getJointState(self.quadruped, self.motorIdList[i]) motorTorques.append(jointState[3]) motorTorques = np.multiply(motorTorques, self.motorDir) return motorTorques