#ifndef BT_CONSTRAINT4_h #define BT_CONSTRAINT4_h #include "BulletCommon/btVector3.h" ATTRIBUTE_ALIGNED16(struct) btGpuConstraint4 { BT_DECLARE_ALIGNED_ALLOCATOR(); btVector3 m_linear;//normal? btVector3 m_worldPos[4]; btVector3 m_center; // friction float m_jacCoeffInv[4]; float m_b[4]; float m_appliedRambdaDt[4]; float m_fJacCoeffInv[2]; // friction float m_fAppliedRambdaDt[2]; // friction unsigned int m_bodyA; unsigned int m_bodyB; int m_batchIdx; unsigned int m_paddings; inline void setFrictionCoeff(float value) { m_linear[3] = value; } inline float getFrictionCoeff() const { return m_linear[3]; } }; #endif //BT_CONSTRAINT4_h