/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #ifndef GWEN_RENDERERS_DIRECTX9_H #define GWEN_RENDERERS_DIRECTX9_H #include "Gwen/Gwen.h" #include "Gwen/BaseRender.h" struct VERTEXFORMAT2D { FLOAT x, y, z, rhw; DWORD color; float u, v; }; #define D3DFVF_VERTEXFORMAT2D ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1 ) namespace Gwen { namespace Renderer { class GWEN_EXPORT DirectX9 : public Gwen::Renderer::Base { public: DirectX9( IDirect3DDevice9* pDevice ); ~DirectX9(); virtual void Begin(); virtual void End(); virtual void Release(); virtual void SetDrawColor(Gwen::Color color); virtual void DrawLine( int x, int y, int a, int b ); virtual void DrawFilledRect( Gwen::Rect rect ); virtual void LoadFont( Gwen::Font* pFont ); virtual void FreeFont( Gwen::Font* pFont ); virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text ); virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text ); void StartClip(); void EndClip(); void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f ); void LoadTexture( Gwen::Texture* pTexture ); void FreeTexture( Gwen::Texture* pTexture ); protected: void* m_pCurrentTexture; IDirect3DDevice9* m_pDevice; DWORD m_Color; void Flush(); void AddVert( int x, int y ); void AddVert( int x, int y, float u, float v ); static const int MaxVerts = 1024; VERTEXFORMAT2D m_pVerts[MaxVerts]; int m_iVertNum; Gwen::Font::List m_FontList; }; } } #endif