#include "ConcaveScene.h" #include "GpuRigidBodyDemo.h" #include "BulletCommon/btQuickprof.h" #include "OpenGLWindow/ShapeData.h" #include "OpenGLWindow/GLInstancingRenderer.h" #include "BulletCommon/btQuaternion.h" #include "OpenGLWindow/btgWindowInterface.h" #include "gpu_broadphase/host/btGpuSapBroadphase.h" #include "../GpuDemoInternalData.h" #include "basic_initialize/btOpenCLUtils.h" #include "OpenGLWindow/OpenGLInclude.h" #include "OpenGLWindow/GLInstanceRendererInternalData.h" #include "parallel_primitives/host/btLauncherCL.h" #include "gpu_rigidbody/host/btGpuRigidBodyPipeline.h" #include "gpu_rigidbody/host/btGpuNarrowPhase.h" #include "gpu_rigidbody/host/btConfig.h" #include "GpuRigidBodyDemoInternalData.h" #include"../../ObjLoader/objLoader.h" struct GraphicsVertex { float xyzw[4]; float normal[3]; float uv[2]; }; struct GraphicsShape { const float* m_vertices; int m_numvertices; const int* m_indices; int m_numIndices; float m_scaling[4]; }; GraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj) { btAlignedObjectArray* vertices = new btAlignedObjectArray; { // int numVertices = obj->vertexCount; // int numIndices = 0; btAlignedObjectArray* indicesPtr = new btAlignedObjectArray; /* for (int v=0;vvertexCount;v++) { vtx.xyzw[0] = obj->vertexList[v]->e[0]; vtx.xyzw[1] = obj->vertexList[v]->e[1]; vtx.xyzw[2] = obj->vertexList[v]->e[2]; btVector3 n(vtx.xyzw[0],vtx.xyzw[1],vtx.xyzw[2]); if (n.length2()>SIMD_EPSILON) { n.normalize(); vtx.normal[0] = n[0]; vtx.normal[1] = n[1]; vtx.normal[2] = n[2]; } else { vtx.normal[0] = 0; //todo vtx.normal[1] = 1; vtx.normal[2] = 0; } vtx.uv[0] = 0.5f;vtx.uv[1] = 0.5f; //todo vertices->push_back(vtx); } */ for (int f=0;ffaceCount;f++) { obj_face* face = obj->faceList[f]; //btVector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]); if (face->vertex_count>=3) { btVector3 normal(0,1,0); int vtxBaseIndex = vertices->size(); if (face->vertex_count<=4) { indicesPtr->push_back(vtxBaseIndex); indicesPtr->push_back(vtxBaseIndex+1); indicesPtr->push_back(vtxBaseIndex+2); GraphicsVertex vtx0; vtx0.xyzw[0] = obj->vertexList[face->vertex_index[0]]->e[0]; vtx0.xyzw[1] = obj->vertexList[face->vertex_index[0]]->e[1]; vtx0.xyzw[2] = obj->vertexList[face->vertex_index[0]]->e[2]; vtx0.xyzw[3] = 0.f;//obj->vertexList[face->vertex_index[0]]->e[2]; vtx0.uv[0] = 0.5f;//obj->textureList[face->vertex_index[0]]->e[0]; vtx0.uv[1] = 0.5f;//obj->textureList[face->vertex_index[0]]->e[1]; GraphicsVertex vtx1; vtx1.xyzw[0] = obj->vertexList[face->vertex_index[1]]->e[0]; vtx1.xyzw[1] = obj->vertexList[face->vertex_index[1]]->e[1]; vtx1.xyzw[2] = obj->vertexList[face->vertex_index[1]]->e[2]; vtx1.xyzw[3]= 0.f; vtx1.uv[0] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[0]; vtx1.uv[1] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[1]; GraphicsVertex vtx2; vtx2.xyzw[0] = obj->vertexList[face->vertex_index[2]]->e[0]; vtx2.xyzw[1] = obj->vertexList[face->vertex_index[2]]->e[1]; vtx2.xyzw[2] = obj->vertexList[face->vertex_index[2]]->e[2]; vtx2.xyzw[3] = 0.f; vtx2.uv[0] = 0.5f;obj->textureList[face->vertex_index[2]]->e[0]; vtx2.uv[1] = 0.5f;obj->textureList[face->vertex_index[2]]->e[1]; btVector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]); btVector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]); btVector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]); normal = (v1-v0).cross(v2-v0); normal.normalize(); vtx0.normal[0] = normal[0]; vtx0.normal[1] = normal[1]; vtx0.normal[2] = normal[2]; vtx1.normal[0] = normal[0]; vtx1.normal[1] = normal[1]; vtx1.normal[2] = normal[2]; vtx2.normal[0] = normal[0]; vtx2.normal[1] = normal[1]; vtx2.normal[2] = normal[2]; vertices->push_back(vtx0); vertices->push_back(vtx1); vertices->push_back(vtx2); } if (face->vertex_count==4) { indicesPtr->push_back(vtxBaseIndex); indicesPtr->push_back(vtxBaseIndex+1); indicesPtr->push_back(vtxBaseIndex+2); indicesPtr->push_back(vtxBaseIndex+3); // GraphicsVertex vtx3; vtx3.xyzw[0] = obj->vertexList[face->vertex_index[3]]->e[0]; vtx3.xyzw[1] = obj->vertexList[face->vertex_index[3]]->e[1]; vtx3.xyzw[2] = obj->vertexList[face->vertex_index[3]]->e[2]; vtx3.uv[0] = 0.5; vtx3.uv[1] = 0.5; vtx3.normal[0] = normal[0]; vtx3.normal[1] = normal[1]; vtx3.normal[2] = normal[2]; vertices->push_back(vtx3); } } } GraphicsShape* gfxShape = new GraphicsShape; gfxShape->m_vertices = &vertices->at(0).xyzw[0]; gfxShape->m_numvertices = vertices->size(); gfxShape->m_indices = &indicesPtr->at(0); gfxShape->m_numIndices = indicesPtr->size(); for (int i=0;i<4;i++) gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices return gfxShape; } } void ConcaveScene::setupScene(const ConstructionInfo& ci) { objLoader* objData = new objLoader(); //char* fileName = "data/plane.obj"; //char* fileName = "data/teddy.obj";//"plane.obj"; char* fileName = "data/sponza_closed.obj";//"plane.obj"; FILE* f = 0; char relativeFileName[1024]; { const char* prefix[]={"../","../../","../../../","../../../../"}; int numPrefixes = sizeof(prefix)/sizeof(char*); for (int i=0;iload(relativeFileName); GraphicsShape* shape = createGraphicsShapeFromWavefrontObj(objData); { int strideInBytes = 9*sizeof(float); int numVertices = sizeof(cube_vertices)/strideInBytes; int numIndices = sizeof(cube_vertices)/sizeof(int); //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); int shapeId = ci.m_instancingRenderer->registerShape(shape->m_vertices, shape->m_numvertices, shape->m_indices, shape->m_numIndices); btQuaternion orn(0,0,0,1); btVector4 color(0,1,0,1.f);//0.5); btVector4 scaling(1,1,1,1); { btVector3 position(0,0,0); int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling); } } int strideInBytes = 9*sizeof(float); int numVertices = sizeof(cube_vertices)/strideInBytes; int numIndices = sizeof(cube_vertices)/sizeof(int); //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); int group=1; int mask=1; int index=10; float scaling[4] = {1,1,1,1}; int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); if (0) { for (int i=0;i<1;i++) { for (int j=0;jregisterGraphicsInstance(shapeId,position,orn,color,scaling); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index); index++; } } } } float camPos[4]={0,0,0,0};//65.5,4.5,65.5,0}; //float camPos[4]={1,12.5,1.5,0}; m_instancingRenderer->setCameraTargetPosition(camPos); m_instancingRenderer->setCameraDistance(10); }