project "App_BasicExample" if _OPTIONS["ios"] then kind "WindowedApp" else kind "ConsoleApp" end includedirs {"../../src"} links { "BulletDynamics","BulletCollision", "LinearMath" } language "C++" files { "**.cpp", "**.h", } project "App_BasicExampleGui" if _OPTIONS["ios"] then kind "WindowedApp" else kind "ConsoleApp" end defines {"USE_GUI"} includedirs {"../../src"} links { "BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common" } initOpenGL() initGlew() language "C++" files { "**.cpp", "**.h", "../ExampleBrowser/OpenGLGuiHelper.cpp", "../ExampleBrowser/GL_ShapeDrawer.cpp" } if os.is("Linux") then initX11() end if os.is("MacOSX") then links{"Cocoa.framework"} end