#ifndef BULLET2_GPU_DEMO_H #define BULLET2_GPU_DEMO_H #include "GpuRigidBodyDemo.h" class Bullet2GpuDemo : public GpuRigidBodyDemo { protected: class b3GpuDynamicsWorld* m_gpuDynamicsWorld; public: Bullet2GpuDemo(){} virtual ~Bullet2GpuDemo(){} virtual const char* getName() { return "Bullet2Gpu"; } static GpuDemo* MyCreateFunc() { GpuDemo* demo = new Bullet2GpuDemo; return demo; } virtual void setupScene(const ConstructionInfo& ci); virtual void destroyScene(); }; #endif //BULLET2_GPU_DEMO_H