/* Physics Effects Copyright(C) 2010 Sony Computer Entertainment Inc. All rights reserved. Physics Effects is open software; you can redistribute it and/or modify it under the terms of the BSD License. Physics Effects is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the BSD License for more details. A copy of the BSD License is distributed with Physics Effects under the filename: physics_effects_license.txt */ #define NUM_BOX_VTX 36 #define NUM_BOX_IDX 36 const float box_vtx[] = { -0.500000f,-0.500000f,-0.500000f,0.000000f,0.000000f,-1.000000f, -0.500000f,0.500000f,-0.500000f,0.000000f,0.000000f,-1.000000f, 0.500000f,0.500000f,-0.500000f,0.000000f,0.000000f,-1.000000f, -0.500000f,-0.500000f,-0.500000f,0.000000f,0.000000f,-1.000000f, 0.500000f,0.500000f,-0.500000f,0.000000f,0.000000f,-1.000000f, 0.500000f,-0.500000f,-0.500000f,0.000000f,0.000000f,-1.000000f, -0.500000f,-0.500000f,-0.500000f,0.000000f,-1.000000f,0.000000f, 0.500000f,-0.500000f,-0.500000f,0.000000f,-1.000000f,0.000000f, 0.500000f,-0.500000f,0.500000f,0.000000f,-1.000000f,0.000000f, -0.500000f,-0.500000f,-0.500000f,0.000000f,-1.000000f,0.000000f, 0.500000f,-0.500000f,0.500000f,0.000000f,-1.000000f,0.000000f, -0.500000f,-0.500000f,0.500000f,0.000000f,-1.000000f,0.000000f, -0.500000f,-0.500000f,-0.500000f,-1.000000f,0.000000f,0.000000f, -0.500000f,-0.500000f,0.500000f,-1.000000f,0.000000f,0.000000f, -0.500000f,0.500000f,0.500000f,-1.000000f,0.000000f,0.000000f, -0.500000f,-0.500000f,-0.500000f,-1.000000f,0.000000f,0.000000f, -0.500000f,0.500000f,0.500000f,-1.000000f,0.000000f,0.000000f, -0.500000f,0.500000f,-0.500000f,-1.000000f,0.000000f,0.000000f, -0.500000f,-0.500000f,0.500000f,0.000000f,0.000000f,1.000000f, 0.500000f,-0.500000f,0.500000f,0.000000f,0.000000f,1.000000f, 0.500000f,0.500000f,0.500000f,0.000000f,0.000000f,1.000000f, -0.500000f,-0.500000f,0.500000f,0.000000f,0.000000f,1.000000f, 0.500000f,0.500000f,0.500000f,0.000000f,0.000000f,1.000000f, -0.500000f,0.500000f,0.500000f,0.000000f,0.000000f,1.000000f, -0.500000f,0.500000f,-0.500000f,0.000000f,1.000000f,0.000000f, -0.500000f,0.500000f,0.500000f,0.000000f,1.000000f,0.000000f, 0.500000f,0.500000f,0.500000f,0.000000f,1.000000f,0.000000f, -0.500000f,0.500000f,-0.500000f,0.000000f,1.000000f,0.000000f, 0.500000f,0.500000f,0.500000f,0.000000f,1.000000f,0.000000f, 0.500000f,0.500000f,-0.500000f,0.000000f,1.000000f,0.000000f, 0.500000f,-0.500000f,-0.500000f,1.000000f,0.000000f,0.000000f, 0.500000f,0.500000f,-0.500000f,1.000000f,0.000000f,0.000000f, 0.500000f,0.500000f,0.500000f,1.000000f,0.000000f,0.000000f, 0.500000f,-0.500000f,-0.500000f,1.000000f,0.000000f,0.000000f, 0.500000f,0.500000f,0.500000f,1.000000f,0.000000f,0.000000f, 0.500000f,-0.500000f,0.500000f,1.000000f,0.000000f,0.000000f, }; const unsigned short box_idx[] = { 0,1,2, 3,4,5, 6,7,8, 9,10,11, 12,13,14, 15,16,17, 18,19,20, 21,22,23, 24,25,26, 27,28,29, 30,31,32, 33,34,35, };