INCLUDE_DIRECTORIES( ${PHYSICS_EFFECTS_SOURCE_DIR}/include ) SET(PfxLowLevel_SRCS broadphase/pfx_broadphase_single.cpp collision/pfx_batched_ray_cast_single.cpp collision/pfx_collision_detection_single.cpp collision/pfx_detect_collision_func.cpp collision/pfx_intersect_ray_func.cpp collision/pfx_island_generation.cpp collision/pfx_ray_cast.cpp collision/pfx_refresh_contacts_single.cpp solver/pfx_constraint_solver_single.cpp solver/pfx_joint_constraint_func.cpp solver/pfx_update_rigid_states_single.cpp sort/pfx_parallel_sort_single.cpp ) SET(PfxLowLevel_HDRS collision/pfx_detect_collision_func.h collision/pfx_intersect_ray_func.h ) ADD_LIBRARY(PfxLowLevel ${PfxLowLevel_SRCS} ${PfxLowLevel_HDRS}) SET_TARGET_PROPERTIES(PfxLowLevel PROPERTIES VERSION ${BULLET_VERSION}) SET_TARGET_PROPERTIES(PfxLowLevel PROPERTIES SOVERSION ${BULLET_VERSION})