-- todo: add Apple OpenCL environment vars function initOpenGL() configuration {} configuration {"Windows"} links {"opengl32"} configuration {"MacOSX"} links { "Carbon.framework","OpenGL.framework","AGL.framework"} configuration {"not Windows", "not MacOSX"} links {"GL","GLU"} configuration{} end function initGlut() configuration {} configuration {"Windows"} includedirs { projectRootDir .. "../../Glut" } libdirs { projectRootDir .. "../../Glut"} configuration {"Windows", "x32"} links {"glut32"} configuration {"Windows", "x64"} links {"glut64"} configuration {"MacOSX"} links { "Glut.framework" } configuration {"not Windows", "not MacOSX"} links {"glut"} configuration{} end function initGlew() configuration {} configuration {"Windows"} defines { "GLEW_STATIC"} includedirs { projectRootDir .. "../../Glut" } libdirs { projectRootDir .. "../../Glut"} configuration {"Windows", "x32"} links {"glew32s"} configuration {"Windows", "x64"} links {"glew64s"} configuration{} end