hasCL = findOpenCL_NVIDIA() if (hasCL) then project "OpenCL_GL_interop_NVIDIA" initOpenCL_NVIDIA() language "C++" kind "ConsoleApp" targetdir "../../../bin" initOpenGL() initGlut() initGlew() includedirs { "../../../rendering/BulletMath" } files { "../main.cpp", "../../basic_initialize/btOpenCLUtils.cpp", "../../basic_initialize/btOpenCLUtils.h", "../btOpenCLGLInteropBuffer.cpp", "../btOpenCLGLInteropBuffer.h", "../btStopwatch.cpp", "../btStopwatch.h" } end