/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #include //Contributed by Nus - Wed, 08 Nov 2006 // Nus: Use global pointer instead of local static. static daeStringTable *pST = NULL; //--------------------------- daeStringTable &daeStringRef::_stringTable() { //Contributed by Nus - Wed, 08 Nov 2006 // static daeStringTable *st = new daeStringTable(); // return *st; if(!pST) pST = new daeStringTable(); return *pST; } void daeStringRef::releaseStringTable(void) { if(pST) { delete pST; pST = NULL; } } //-------------------------------- daeStringRef::daeStringRef(daeString string) { daeStringTable &st = _stringTable(); _string = st.allocString(string); } const daeStringRef& daeStringRef::set(daeString string) { daeStringTable &st = _stringTable(); _string = st.allocString(string); return *this; } const daeStringRef& daeStringRef::operator= (daeString string) { return set(string); }