#ifndef HINGE_DEMO_H #define HINGE_DEMO_H #include "BasicDemo.h" class HingeDemo : public BasicDemo { public: static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app) { return new HingeDemo(app); } HingeDemo(SimpleOpenGL3App* app); class btMultiBody* createFeatherstoneHinge(class btMultiBodyDynamicsWorld* world, const struct btMultiBodySettings2& settings); virtual void initPhysics(); virtual void exitPhysics(); virtual void renderScene(); }; #endif //HINGE_DEMO_H