import pybullet as p import time p.connect(p.GUI) planeUidA = p.loadURDF("plane_transparent.urdf", [0, 0, 0]) planeUid = p.loadURDF("plane_transparent.urdf", [0, 0, -1]) texUid = p.loadTexture("tex256.png") p.changeVisualShape(planeUidA, -1, rgbaColor=[1, 1, 1, 0.5]) p.changeVisualShape(planeUid, -1, rgbaColor=[1, 1, 1, 0.5]) p.changeVisualShape(planeUid, -1, textureUniqueId=texUid) width = 256 height = 256 pixels = [255] * width * height * 3 colorR = 0 colorG = 0 colorB = 0 #p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0) #p.configureDebugVisualizer(p.COV_ENABLE_GUI,0) blue = 0 logId = p.startStateLogging(p.STATE_LOGGING_PROFILE_TIMINGS, "renderbench.json") for i in range(100000): p.stepSimulation() for i in range(width): for j in range(height): pixels[(i + j * width) * 3 + 0] = i pixels[(i + j * width) * 3 + 1] = (j + blue) % 256 pixels[(i + j * width) * 3 + 2] = blue blue = blue + 1 p.changeTexture(texUid, pixels, width, height) start = time.time() p.getCameraImage(300, 300, renderer=p.ER_BULLET_HARDWARE_OPENGL) end = time.time() print("rendering duration") print(end - start) p.stopStateLogging(logId) #p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1) #p.configureDebugVisualizer(p.COV_ENABLE_GUI,1)