#ifndef _URDF2BULLET_H #define _URDF2BULLET_H #include "LinearMath/btAlignedObjectArray.h" #include "LinearMath/btTransform.h" #include class btVector3; class btTransform; class btMultiBodyDynamicsWorld; class btTransform; class URDFImporterInterface; class MultiBodyCreationInterface; void printTree(const URDFImporterInterface& u2b, int linkIndex, int identationLevel=0); void ConvertURDF2Bullet(const URDFImporterInterface& u2b, MultiBodyCreationInterface& creationCallback, const btTransform& rootTransformInWorldSpace, btMultiBodyDynamicsWorld* world, bool createMultiBody, const char* pathPrefix); #endif //_URDF2BULLET_H