#ifndef CONCAVE_SCENE_H #define CONCAVE_SCENE_H #include "GpuRigidBodyDemo.h" class ConcaveScene : public GpuRigidBodyDemo { public: ConcaveScene(){} virtual ~ConcaveScene(){} virtual const char* getName() { return "GRBConcave"; } static GpuDemo* MyCreateFunc() { GpuDemo* demo = new ConcaveScene; return demo; } virtual void setupScene(const ConstructionInfo& ci); }; #endif //CONCAVE_SCENE_H