#ifndef GPU_COMPOUND_SCENE_H #define GPU_COMPOUND_SCENE_H #include "GpuRigidBodyDemo.h" class GpuCompoundScene : public GpuRigidBodyDemo { public: GpuCompoundScene(){} virtual ~GpuCompoundScene(){} virtual const char* getName() { return "GpuCompound"; } static GpuDemo* MyCreateFunc() { GpuDemo* demo = new GpuCompoundScene; return demo; } virtual void setupScene(const ConstructionInfo& ci); }; #endif //GPU_COMPOUND_SCENE_H