# Microsoft Developer Studio Project File - Name="libbulletopenglsupport" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=libbulletopenglsupport - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "libbulletopenglsupport.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "libbulletopenglsupport.mak" CFG="libbulletopenglsupport - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "libbulletopenglsupport - Win32 DebugDoublePrecision" (based on "Win32 (x86) Static Library") !MESSAGE "libbulletopenglsupport - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "libbulletopenglsupport - Win32 ReleaseDoublePrecision" (based on "Win32 (x86) Static Library") !MESSAGE "libbulletopenglsupport - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "libbulletopenglsupport - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "release" # PROP BASE Intermediate_Dir "release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\out\release6\build\libbulletopenglsupport\" # PROP Intermediate_Dir "..\..\out\release6\build\libbulletopenglsupport\" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /vmb /vms /W3 /Gm /G5 /D "WIN32" /FD /c # ADD CPP /nologo /vmb /vms /W3 /Gm /G5 /FD /c /Gy /GF /MD /Ob2 /Og /Oi /Ot /Oy /D "_LIB" /D "_MT" /D "_MBCS" /D "NDEBUG" /D "_LIB" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "WIN32" /I "." /I "..\.." /I "..\..\src" /I "..\..\Glut" # ADD BASE MTL /nologo /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /mktyplib203 /o "NUL" /win32 /D "NDEBUG" /D "_LIB" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 /fo".\..\..\out\release6\build\libbulletopenglsupport\libbulletopenglsupport.res" /i "." /i "..\.." /i "..\..\src" /i "..\..\Glut" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\out\release6\libs\libbulletopenglsupport.lib" LINK32=link.exe # ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386 # ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib glut32.lib /nologo /version:4.0 /machine:I386 /OPT:NOREF /subsystem:windows /libpath:"..\..\Glut" !ELSEIF "$(CFG)" == "libbulletopenglsupport - Win32 ReleaseDoublePrecision" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries # PROP BASE Output_Dir "release_dbl" # PROP BASE Intermediate_Dir "release_dbl" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries # PROP Output_Dir "..\..\out\release_dbl6\build\libbulletopenglsupport\" # PROP Intermediate_Dir "..\..\out\release_dbl6\build\libbulletopenglsupport\" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /vmb /vms /W3 /Gm /G5 /D "WIN32" /FD /c # ADD CPP /nologo /vmb /vms /W3 /Gm /G5 /FD /c /D "_LIB" /D "_MT" /D "_MBCS" /D "NDEBUG" /D "BT_USE_DOUBLE_PRECISION" /D "_LIB" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "WIN32" /I "." /I "..\.." /I "..\..\src" /I "..\..\Glut" # ADD BASE MTL /nologo /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /mktyplib203 /o "NUL" /win32 /D "NDEBUG" /D "BT_USE_DOUBLE_PRECISION" /D "_LIB" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 /fo".\..\..\out\release_dbl6\build\libbulletopenglsupport\libbulletopenglsupport.res" /i "." /i "..\.." /i "..\..\src" /i "..\..\Glut" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386 # ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib glut32.lib /nologo /version:4.0 /machine:I386 /subsystem:windows /libpath:"..\..\Glut" !ELSEIF "$(CFG)" == "libbulletopenglsupport - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "debug" # PROP BASE Intermediate_Dir "debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\out\debug6\build\libbulletopenglsupport\" # PROP Intermediate_Dir "..\..\out\debug6\build\libbulletopenglsupport\" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /vmb /vms /W3 /Gm /G5 /D "WIN32" /FD /c # ADD CPP /nologo /vmb /vms /W3 /Gm /G5 /FD /c /GR /MDd /ZI /Od /D "_LIB" /D "_MT" /D "_MBCS" /D "_DEBUG" /D "_LIB" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "WIN32" /I "." /I "..\.." /I "..\..\src" /I "..\..\Glut" # ADD BASE MTL /nologo /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /mktyplib203 /o "NUL" /win32 /D "_DEBUG" /D "_LIB" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 /fo".\..\..\out\debug6\build\libbulletopenglsupport\libbulletopenglsupport.res" /i "." /i "..\.." /i "..\..\src" /i "..\..\Glut" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\out\debug6\libs\libbulletopenglsupport_d.lib" LINK32=link.exe # ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386 # ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib glut32.lib /nologo /version:4.0 /machine:I386 /debug /pdbtype:sept /subsystem:windows /libpath:"..\..\Glut" !ELSEIF "$(CFG)" == "libbulletopenglsupport - Win32 DebugDoublePrecision" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries # PROP BASE Output_Dir "debug_dbl" # PROP BASE Intermediate_Dir "debug_dbl" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries # PROP Output_Dir "..\..\out\debug_dbl6\build\libbulletopenglsupport\" # PROP Intermediate_Dir "..\..\out\debug_dbl6\build\libbulletopenglsupport\" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /vmb /vms /W3 /Gm /G5 /D "WIN32" /FD /c # ADD CPP /nologo /vmb /vms /W3 /Gm /G5 /FD /c /D "_LIB" /D "_MT" /D "_MBCS" /D "_DEBUG" /D "BT_USE_DOUBLE_PRECISION" /D "_LIB" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "WIN32" /I "." /I "..\.." /I "..\..\src" /I "..\..\Glut" # ADD BASE MTL /nologo /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /mktyplib203 /o "NUL" /win32 /D "_DEBUG" /D "BT_USE_DOUBLE_PRECISION" /D "_LIB" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 /fo".\..\..\out\debug_dbl6\build\libbulletopenglsupport\libbulletopenglsupport.res" /i "." /i "..\.." /i "..\..\src" /i "..\..\Glut" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386 # ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib glut32.lib /nologo /version:4.0 /machine:I386 /subsystem:windows /libpath:"..\..\Glut" !ENDIF # Begin Target # Name "libbulletopenglsupport - Win32 Release" # Name "libbulletopenglsupport - Win32 ReleaseDoublePrecision" # Name "libbulletopenglsupport - Win32 Debug" # Name "libbulletopenglsupport - Win32 DebugDoublePrecision" # Begin Group "Source Files" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\Demos\OpenGL\BMF_Api.cpp # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\BMF_BitmapFont.cpp # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\BMF_font_helv10.cpp # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\DemoApplication.cpp # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\GL_ShapeDrawer.cpp # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\GL_Simplex1to4.cpp # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\GLDebugDrawer.cpp # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\GlutStuff.cpp # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\RenderTexture.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\Demos\OpenGL\BMF_Api.h # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\BMF_BitmapFont.h # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\BMF_FontData.h # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\BMF_Fonts.h # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\BMF_Settings.h # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\DebugCastResult.h # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\DemoApplication.h # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\GL_ShapeDrawer.h # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\GL_Simplex1to4.h # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\GLDebugDrawer.h # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\GlutStuff.h # End Source File # Begin Source File SOURCE=..\..\Demos\OpenGL\RenderTexture.h # End Source File # End Group # End Target # End Project