project "App_BasicDemoCustomOpenGL2" kind "ConsoleApp" targetdir "../../bin" includedirs { "../../src", "../../btgui" } defines { "DONT_USE_GLUT"} initOpenGL() initGlew() links { "OpenGL_Window","BulletDynamics", "BulletCollision", "LinearMath" } files { "*.cpp" , "*.h", "../../Demos/BasicDemo/BasicDemoPhysicsSetup.cpp", "../../Demos/BasicDemo/BasicDemoPhysicsSetup.h", "../../Demos/OpenGL/DemoApplication.cpp", "../../Demos/OpenGL/DemoApplication.h", "../../Demos/OpenGL/GL_ShapeDrawer.cpp", "../../Demos/OpenGL/GL_ShapeDrawer.h", "../../Demos/OpenGL/GL_ShapeDrawer.cpp", "../../Demos/OpenGL/GLDebugDrawer.cpp", "../../Demos/OpenGL/GLDebugDrawer.h", "../../Demos/OpenGL/GLDebugFont.cpp", "../../Demos/OpenGL/GLDebugFont.h" } if os.is("Linux") then initX11() end if os.is("MacOSX") then links{"Cocoa.framework"} end