#include "b3ImportMeshUtility.h" #include #include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h" #include "LinearMath/btVector3.h" #include "../ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h" #include "../../Utils/b3ResourcePath.h" #include "Bullet3Common/b3FileUtils.h" #include "../../ThirdPartyLibs/stb_image/stb_image.h" bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData) { meshData.m_gfxShape = 0; meshData.m_textureImage = 0; meshData.m_textureHeight = 0; meshData.m_textureWidth = 0; char relativeFileName[1024]; if (b3ResourcePath::findResourcePath(fileName.c_str(), relativeFileName, 1024)) { char pathPrefix[1024]; b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024); btVector3 shift(0,0,0); std::vector shapes; std::string err = tinyobj::LoadObj(shapes, relativeFileName, pathPrefix); GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes); //int textureIndex = -1; //try to load some texture for (int i=0;i0) { int width,height,n; const char* filename = shape.material.diffuse_texname.c_str(); unsigned char* image=0; const char* prefix[]={ pathPrefix,"./","./data/","../data/","../../data/","../../../data/","../../../../data/"}; int numprefix = sizeof(prefix)/sizeof(const char*); for (int i=0;!image && i