/* Bullet Continuous Collision Detection and Physics Library Maya Plugin Copyright (c) 2008 Herbert Law This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Written by: Herbert Law */ //hinge_constraint.h #ifndef DYN_HINGE_CONSTRAINT_H #define DYN_HINGE_CONSTRAINT_H #include "shared_ptr.h" #include "rigid_body.h" #include "mathUtils.h" #include "constraint.h" #include "hinge_constraint_impl.h" class hinge_constraint_t: public constraint_t { public: //typedefs typedef shared_ptr pointer; // rigid_body_t::pointer rigid_body() { return m_rigid_body; } // void set_pivot(vec3f const& p) { hinge_constraint_impl_t* hinge_impl = dynamic_cast(impl()); hinge_impl->set_pivot(p); } //local space pivot void get_pivot(vec3f& p) const { hinge_constraint_impl_t const* hinge_impl = dynamic_cast(impl()); hinge_impl->get_pivot(p); } // void get_world_pivot(vec3f& p) const { hinge_constraint_impl_t const* hinge_impl = dynamic_cast(impl()); hinge_impl->get_world_pivot(p); } // void set_damping(float d) { hinge_constraint_impl_t* hinge_impl = dynamic_cast(impl()); hinge_impl->set_damping(d); } void set_limit(float lower, float upper, float softness, float bias_factor, float relaxation_factor) { hinge_constraint_impl_t* hinge_impl = dynamic_cast(impl()); hinge_impl->set_limit(lower, upper, softness, bias_factor, relaxation_factor); } void set_axis(vec3f const& p) { hinge_constraint_impl_t* hinge_impl = dynamic_cast(impl()); hinge_impl->set_axis(p); } float damping() const { hinge_constraint_impl_t const* hinge_impl = dynamic_cast(impl()); return hinge_impl->damping(); } void set_world(vec3f const& p) { hinge_constraint_impl_t* hinge_impl = dynamic_cast(impl()); hinge_impl->set_world(p); } //local space pivot void get_world(vec3f& p) const { hinge_constraint_impl_t const* hinge_impl = dynamic_cast(impl()); hinge_impl->get_world(p); } void enable_motor(bool enable, float velocity, float impulse) { hinge_constraint_impl_t* hinge_impl = dynamic_cast(impl()); hinge_impl->enable_motor(enable, velocity, impulse); } public: virtual ~hinge_constraint_t() {}; protected: friend class solver_t; hinge_constraint_t(hinge_constraint_impl_t* impl, rigid_body_t::pointer& rigid_body): constraint_t(impl), m_rigid_body(rigid_body) { } private: rigid_body_t::pointer m_rigid_body; }; #endif //DYN_HINGE_CONSTRAINT_H