#ifndef B3_SOUND_ENGINE_H #define B3_SOUND_ENGINE_H #include "Bullet3Common/b3Scalar.h" class b3SoundEngine { struct b3SoundEngineInternalData* m_data; public: b3SoundEngine(); virtual ~b3SoundEngine(); void init(); void exit(); //int createListener(); void addSoundSource(class b3SoundSource* source); void removeSoundSource(class b3SoundSource* source); int loadWavFile(const char* fileName); double getSampleRate() const; }; #endif //B3_SOUND_ENGINE_H